# Skill Availability and Presentation Granularity in Large-Language-Model Agents: A Controlled SkillsBench Study

arXiv: https://arxiv.org/abs/2605.31408 · HTML: https://mlsanity.com/paper/2605.31408/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Agent skill learning and evolution, one of 16 directions in LLM agents and tool use.
- Builds on 17 of its 23 references that are in the map.
- First posted on arXiv 29 May 2026.

## Placed in

- LLM agents and tool use / [Agent skill learning and evolution](https://mlsanity.com/agents/agent-skill-learning-and-evolution/)

## Builds on (most cited first, 17 of 17)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Calibrate Before Use: Improving Few-Shot Performance of Language Models](https://mlsanity.com/paper/2102.09690/) (2021)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [Fantastically Ordered Prompts and Where to Find Them: Overcoming Few-Shot Prompt Order Sensitivity](https://mlsanity.com/paper/2104.08786/) (2021)
- [GAIA: a benchmark for General AI Assistants](https://mlsanity.com/paper/2311.12983/) (2023)
- [Quantifying Language Models' Sensitivity to Spurious Features in Prompt Design or: How I learned to start worrying about prompt formatting](https://mlsanity.com/paper/2310.11324/) (2023)
- [SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse Tasks](https://mlsanity.com/paper/2602.12670/) (2026)

## Built on by (most cited first, 3 of 3)

- [Compression, structure, and executor capability: a controlled real-cost decomposition of language-model agent skill optimisation](https://mlsanity.com/paper/2607.03048/) (2026)
- [Ignorance or Incompetence? Constructing Knowledge-Gated, Verifiable Tasks for LLM Agents](https://mlsanity.com/paper/2608.30322/) (2026)
- [Demystifying Agent Skills for Smart Contract Auditing: Design, Effectiveness, Behavioral Impact](https://mlsanity.com/paper/2609.29454/) (2026)

## Abstract (arXiv)

Skill documents provide procedural knowledge to large-language-model agents at inference time. This article studies whether the presentation granularity of controlled skill knowledge changes downstream task success. The experiment uses a pinned SkillsBench version, a 30-task domain-balanced subset validated by official oracle runs, two reasoning-enabled model configurations, six skill conditions, and five trials per task-condition-model cell. Skill availability is the clearest empirical signal. Relative to no skill, skill conditions increase task-mean pass rate by 26.7 to 36.0 percentage points for GPT-5.5 and by 18.0 to 26.0 percentage points for DeepSeek V4-Flash. The final data contain 1,800 rows, with 900 rows for each model. The task is the inference unit. Five trials are aggregated within each task-condition-model cell before paired contrasts are estimated over 30 tasks. The primary presentation contrasts are smaller and uncertain. Low-abstraction guidance differs from high-abstraction guidance by +0.7 percentage points for GPT-5.5 and -6.7 percentage points for DeepSeek V4-Flash, with both 95% bootstrap confidence intervals crossing zero. Adding one worked example to medium-abstraction guidance differs from the no-example variant by +0.7 and +1.3 percentage points. Mean-reward robustness checks preserve the same substantive conclusion. In this controlled subset, skill availability is associated with higher success than no skill, while the tested presentation-granularity changes yield small, uncertain, and model-dependent effects.
