# Multivariate Distributional Reinforcement Learning Using Sliced Divergences

arXiv: https://arxiv.org/abs/2605.31222 · HTML: https://mlsanity.com/paper/2605.31222/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 12 of its 57 references that are in the map.
- First posted on arXiv 29 May 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 12 of 12)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [On the Variance of the Adaptive Learning Rate and Beyond](https://mlsanity.com/paper/1908.03265/) (2019)
- [The Cramer Distance as a Solution to Biased Wasserstein Gradients](https://mlsanity.com/paper/1705.10743/) (2017)
- [Learning with minibatch Wasserstein : asymptotic and gradient properties](https://mlsanity.com/paper/1910.04091/) (2019)
- [Simplifying Deep Temporal Difference Learning](https://mlsanity.com/paper/2407.04811/) (2024)
- [Hyperbolic Discounting and Learning over Multiple Horizons](https://mlsanity.com/paper/1902.06865/) (2019)
- [Wasserstein GANs Work Because They Fail (to Approximate the Wasserstein Distance)](https://mlsanity.com/paper/2103.01678/) (2021)
- [How Well Do WGANs Estimate the Wasserstein Metric?](https://mlsanity.com/paper/1910.03875/) (2019)
- [Foundations of Multivariate Distributional Reinforcement Learning](https://mlsanity.com/paper/2409.00328/) (2024)
- [A Cram'er Distance perspective on Quantile Regression based Distributional Reinforcement Learning](https://mlsanity.com/paper/2110.00535/) (2021)

## Abstract (arXiv)

Distributional reinforcement learning (DRL) models the full return distribution rather than expectations, but extending it to multivariate settings remains challenging. Many common metrics do not naturally generalize beyond one dimension or lose computational tractability, and the multivariate case introduces additional difficulties such as general matrix discounting, for which no contraction results are available. We introduce Sliced Distributional Reinforcement Learning (SDRL), which lifts tractable one-dimensional divergences to multivariate return distributions via projections. We prove Bellman contraction for uniform slicing under shared scalar discounting, and introduce a maximum-slicing variant with contraction under general dense discount matrices. SDRL supports a broad class of base divergences; we analyze Wasserstein, Cram'er, and Maximum Mean Discrepancy (MMD), and characterize which SDRL variants suit the standard single-sample Bellman update used in distributional RL. We evaluate SDRL on a toy chain problem and a gridworld image-based environment as well as a subset of Atari games.
