# SpatialAct: Probing Spatial Reasoning-to-Action Capabilities of VLM Agents in 3D Scenes

arXiv: https://arxiv.org/abs/2605.31148 · HTML: https://mlsanity.com/paper/2605.31148/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 33 of its 38 references that are in the map.
- First posted on arXiv 29 May 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 33)

- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making](https://mlsanity.com/paper/2410.07166/) (2024)
- [ViewSpatial-Bench: Evaluating Multi-perspective Spatial Localization in Vision-Language Models](https://mlsanity.com/paper/2505.21500/) (2025)
- [Is A Picture Worth A Thousand Words? Delving Into Spatial Reasoning for Vision Language Models](https://mlsanity.com/paper/2406.14852/) (2024)
- [Visual Room Rearrangement](https://mlsanity.com/paper/2103.16544/) (2021)
- [LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models](https://mlsanity.com/paper/2412.02193/) (2024)
- [Does Spatial Cognition Emerge in Frontier Models?](https://mlsanity.com/paper/2410.06468/) (2024)
- [How Far are VLMs from Visual Spatial Intelligence? A Benchmark-Driven Perspective](https://mlsanity.com/paper/2509.18905/) (2025)
- [Core Knowledge Deficits in Multi-Modal Language Models](https://mlsanity.com/paper/2410.10855/) (2024)
- [Spatial457: A Diagnostic Benchmark for 6D Spatial Reasoning of Large Multimodal Models](https://mlsanity.com/paper/2502.08636/) (2025)
- [GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents](https://mlsanity.com/paper/2604.26752/) (2026)
- [CityEQA: A Hierarchical LLM Agent on Embodied Question Answering Benchmark in City Space](https://mlsanity.com/paper/2502.12532/) (2025)
- [SPHERE: Unveiling Spatial Blind Spots in Vision-Language Models Through Hierarchical Evaluation](https://mlsanity.com/paper/2412.12693/) (2024)
- [SITE: towards Spatial Intelligence Thorough Evaluation](https://mlsanity.com/paper/2505.05456/) (2025)
- [FirePlace: Geometric Refinements of LLM Common Sense Reasoning for 3D Object Placement](https://mlsanity.com/paper/2503.04919/) (2025)
- [Defining and Evaluating Visual Language Models' Basic Spatial Abilities: A Perspective from Psychometrics](https://mlsanity.com/paper/2502.11859/) (2025)
- [Spatial Reasoning in Multimodal Large Language Models: A Survey of Tasks, Benchmarks and Methods](https://mlsanity.com/paper/2511.15722/) (2025)
- [InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts](https://mlsanity.com/paper/2509.10813/) (2025)
- [Embodied Scene Understanding for Vision Language Models via MetaVQA](https://mlsanity.com/paper/2501.09167/) (2025)
- [SpaceVista: All-Scale Visual Spatial Reasoning from mm to km](https://mlsanity.com/paper/2510.09606/) (2025)
- [Theory of Space: Can Foundation Models Construct Spatial Beliefs through Active Exploration?](https://mlsanity.com/paper/2602.07055/) (2026)
- [ET-Plan-Bench: Embodied Task-level Planning Benchmark Towards Spatial-Temporal Cognition with Foundation Models](https://mlsanity.com/paper/2410.14682/) (2024)
- [SpatialTree: How Spatial Abilities Branch Out in MLLMs](https://mlsanity.com/paper/2512.20617/) (2025)
- [Do You See Me : A Multidimensional Benchmark for Evaluating Visual Perception in Multimodal LLMs](https://mlsanity.com/paper/2506.02022/) (2025)
- [CityCube: Benchmarking Cross-view Spatial Reasoning on Vision-Language Models in Urban Environments](https://mlsanity.com/paper/2601.14339/) (2026)
- [PlaceIt3D: Language-Guided Object Placement in Real 3D Scenes](https://mlsanity.com/paper/2505.05288/) (2025)
- [Spatial-DISE: A Unified Benchmark for Evaluating Spatial Reasoning in Vision-Language Models](https://mlsanity.com/paper/2510.13394/) (2025)
- [ScanEdit: Hierarchically-Guided Functional 3D Scan Editing](https://mlsanity.com/paper/2504.15049/) (2025)

## Built on by (most cited first, 1 of 1)

- [Mine Odyssey: Benchmarking Spatial Agentic Intelligence in the Wild](https://mlsanity.com/paper/2610.11328/) (2026)

## Abstract (arXiv)

Humans can effortlessly perceive spatial layouts, form cognitive representations, reason about spatial relations, and translate such reasoning into actions in everyday 3D environments. Although recent vision-language models (VLMs) have shown promising performance on observation-conditioned spatial perception and reasoning tasks, it remains unclear whether they can build coherent spatial understanding, act upon it, and refine their actions through multi-turn feedback. To study this problem, we introduce SpatialAct, a simulator-grounded benchmark for probing textitaction-conditioned spatial reasoning in 3D scenes. Starting from the most challenging setting, Multi-turn Interactive Refinement, we further design its decomposed counterpart, Single-step Error Detection and Fix, together with five fundamental spatial ability tasks to diagnose the underlying causes of model failures. Experiments reveal a clear reasoning-to-action gap: current VLMs can perform well on isolated spatial reasoning tasks, but struggle to maintain coherent spatial beliefs and produce reliable actions during multi-turn feedback, substantially underperforming humans. These results suggest that current VLM agents still lack robust spatial state tracking under action-induced environment changes, even when low-level control is abstracted away.
