# Enhancing Human-Likeness in Reinforcement Learning Agents via Hierarchical Macro Action Quantization

arXiv: https://arxiv.org/abs/2605.30928 · HTML: https://mlsanity.com/paper/2605.30928/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 27 of its 36 references that are in the map.
- First posted on arXiv 29 May 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 27 of 27)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [End to End Learning for Self-Driving Cars](https://mlsanity.com/paper/1604.07316/) (2016)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Imitating Human Behaviour with Diffusion Models](https://mlsanity.com/paper/2301.10677/) (2023)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges](https://mlsanity.com/paper/2309.02473/) (2023)
- [Regularizing Action Policies for Smooth Control with Reinforcement Learning](https://mlsanity.com/paper/2012.06644/) (2020)
- [Vector Quantized Models for Planning](https://mlsanity.com/paper/2106.04615/) (2021)
- [Action-Quantized Offline Reinforcement Learning for Robotic Skill Learning](https://mlsanity.com/paper/2310.11731/) (2023)
- [Hierarchical Vector Quantization for Unsupervised Action Segmentation](https://mlsanity.com/paper/2412.17640/) (2024)
- [Navigation Turing Test (NTT): Learning to Evaluate Human-Like Navigation](https://mlsanity.com/paper/2105.09637/) (2021)
- [Deep Reinforcement Learning With Macro-Actions](https://mlsanity.com/paper/1606.04615/) (2016)
- [Action Tokenizer Matters in In-Context Imitation Learning](https://mlsanity.com/paper/2503.01206/) (2025)
- [Revisiting Discrete Soft Actor-Critic](https://mlsanity.com/paper/2209.10081/) (2022)
- [Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games](https://mlsanity.com/paper/2303.02160/) (2023)
- [Gradient-based Regularization for Action Smoothness in Robotic Control with Reinforcement Learning](https://mlsanity.com/paper/2407.04315/) (2024)
- [Flight Controller Synthesis Via Deep Reinforcement Learning](https://mlsanity.com/paper/1909.06493/) (2019)
- [Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games](https://mlsanity.com/paper/2309.15484/) (2023)
- [Learning Human-Like RL Agents Through Trajectory Optimization With Action Quantization](https://mlsanity.com/paper/2511.15055/) (2025)

## Abstract (arXiv)

Human-like agents are a long-standing goal of artificial intelligence. Despite strong performance, most reinforcement learning (RL) agents remain reward-driven and often exhibit behaviors that differ from humans, limiting interpretability and reliability. In this work, we introduce a novel human-like RL framework that predicts action sequences closely aligned with human behaviors while maximizing rewards. Specifically, we encode human demonstrations into macro actions using a hierarchical macro action quantization approach (HiMAQ) consisting of two successive levels of vector quantization. The lower quantization level maps input actions to fine-grained subaction clusters, while the higher quantization level aggregates these subaction clusters into action clusters. Extensive evaluations on the D4RL benchmarks show that our hierarchical approach outperforms the non-hierarchical baseline (MAQ), achieving higher human-likeness scores and better success rates than previous RL agents. The improvements generalize across integrations with various RL algorithms, namely IQL, SAC, and RLPD.
