# AdvScene: Rethinking Adversarial Patch Evaluation Through Scene Robustness

arXiv: https://arxiv.org/abs/2605.30578 · HTML: https://mlsanity.com/paper/2605.30578/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 68 references that are in the map.
- First posted on arXiv 28 May 2026.

## Builds on (most cited first, 30 of 35)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Towards Evaluating the Robustness of Neural Networks](https://mlsanity.com/paper/1608.04644/) (2016)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Adversarial examples in the physical world](https://mlsanity.com/paper/1607.02533/) (2016)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Adversarial Examples: Attacks and Defenses for Deep Learning](https://mlsanity.com/paper/1712.07107/) (2017)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Fooling automated surveillance cameras: adversarial patches to attack person detection](https://mlsanity.com/paper/1904.08653/) (2019)
- [ShapeShifter: Robust Physical Adversarial Attack on Faster R-CNN Object Detector](https://mlsanity.com/paper/1804.05810/) (2018)
- [DPatch: An Adversarial Patch Attack on Object Detectors](https://mlsanity.com/paper/1806.02299/) (2018)
- [On Physical Adversarial Patches for Object Detection](https://mlsanity.com/paper/1906.11897/) (2019)
- [RT-DETRv2: Improved Baseline with Bag-of-Freebies for Real-Time Detection Transformer](https://mlsanity.com/paper/2407.17140/) (2024)
- [Evaluating the Robustness of Semantic Segmentation for Autonomous Driving against Real-World Adversarial Patch Attacks](https://mlsanity.com/paper/2108.06179/) (2021)
- [SLAP: Improving Physical Adversarial Examples with Short-Lived Adversarial Perturbations](https://mlsanity.com/paper/2007.04137/) (2020)
- [Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling](https://mlsanity.com/paper/2307.01778/) (2023)
- [DAP: A Dynamic Adversarial Patch for Evading Person Detectors](https://mlsanity.com/paper/2305.11618/) (2023)
- [Synthesizing Robust Adversarial Examples](https://mlsanity.com/paper/1707.07397/) (2017)
- [APRICOT: A Dataset of Physical Adversarial Attacks on Object Detection](https://mlsanity.com/paper/1912.08166/) (2019)
- [TPatch: A Triggered Physical Adversarial Patch](https://mlsanity.com/paper/2401.00148/) (2023)
- [SGSST: Scaling Gaussian Splatting StyleTransfer](https://mlsanity.com/paper/2412.03371/) (2024)
- [REAP: A Large-Scale Realistic Adversarial Patch Benchmark](https://mlsanity.com/paper/2212.05680/) (2022)
- [Towards Benchmarking and Assessing Visual Naturalness of Physical World Adversarial Attacks](https://mlsanity.com/paper/2305.12863/) (2023)

## Abstract (arXiv)

Adversarial patches are physical patterns attached to real objects to mislead AI vision systems. Their real-world risk is not determined by a single successful prediction, but by whether they remain effective after deployment under changing viewpoints, distances, and scene conditions. We refer to this property as scene robustness, the effectiveness of a deployed patch across conditions in a real environment. Yet existing evaluations do not measure scene robustness well: real image benchmarks are realistic but fixed, while simulators are controllable but not grounded in a specific real scene. We present AdvScene, a scene-grounded framework for measuring the scene robustness of adversarial patches in reconstructed real environments. AdvScene reframes evaluation as operational measurement: given a fixed deployed patch, it characterizes the patch's operational envelope - where and when the attack succeeds - as a function of viewpoint, distance, and scene context. A key challenge is that the attack is typically defined only in a single anchor view, while evaluation requires a representation that remains faithful under viewpoint changes. We formalize this as a constrained lifting problem and introduce Adversarial Patch-to-Scene Embedding (APSE), which resolves cross-view ambiguity while preserving attack-critical appearance and enforcing locality, target-surface attachment, and cross-view consistency. We validate AdvScene using real-world physical data and conduct a comprehensive evaluation of existing adversarial patches. Our results show that AdvScene reveals substantial scene-dependent variation in attack effectiveness that is not captured by existing image-centric or simulator-based evaluations.
