# Ambient-robust Inverse Rendering using Active RGB-NIR Imaging

arXiv: https://arxiv.org/abs/2605.30250 · HTML: https://mlsanity.com/paper/2605.30250/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 62 references that are in the map.
- First posted on arXiv 28 May 2026.

## Builds on (most cited first, 28 of 28)

- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces](https://mlsanity.com/paper/2311.17977/) (2023)
- [GS-IR: 3D Gaussian Splatting for Inverse Rendering](https://mlsanity.com/paper/2311.16473/) (2023)
- [Modeling Indirect Illumination for Inverse Rendering](https://mlsanity.com/paper/2204.06837/) (2022)
- [Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing](https://mlsanity.com/paper/2311.16043/) (2023)
- [NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination](https://mlsanity.com/paper/2106.01970/) (2021)
- [IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images](https://mlsanity.com/paper/2204.02232/) (2022)
- [NeILF: Neural Incident Light Field for Physically-based Material Estimation](https://mlsanity.com/paper/2203.07182/) (2022)
- [Neural Inverse Rendering of an Indoor Scene from a Single Image](https://mlsanity.com/paper/1901.02453/) (2019)
- [IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination](https://mlsanity.com/paper/2404.11593/) (2024)
- [IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes](https://mlsanity.com/paper/2206.08423/) (2022)
- [IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing](https://mlsanity.com/paper/2412.15867/) (2024)
- [PANDORA: Polarization-Aided Neural Decomposition Of Radiance](https://mlsanity.com/paper/2203.13458/) (2022)
- [Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark](https://mlsanity.com/paper/2310.16044/) (2023)
- [GS^3: Efficient Relighting with Triple Gaussian Splatting](https://mlsanity.com/paper/2410.11419/) (2024)
- [Relighting Neural Radiance Fields with Shadow and Highlight Hints](https://mlsanity.com/paper/2308.13404/) (2023)
- [NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination](https://mlsanity.com/paper/2303.16617/) (2023)
- [MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors](https://mlsanity.com/paper/2409.15273/) (2024)
- [NeISF: Neural Incident Stokes Field for Geometry and Material Estimation](https://mlsanity.com/paper/2311.13187/) (2023)
- [WildLight: In-the-wild Inverse Rendering with a Flashlight](https://mlsanity.com/paper/2303.14190/) (2023)
- [Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusion](https://mlsanity.com/paper/2412.09593/) (2024)
- [Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting](https://mlsanity.com/paper/2401.09126/) (2024)
- [Cross-spectral Gated-RGB Stereo Depth Estimation](https://mlsanity.com/paper/2405.12759/) (2024)
- [Refining Geometry from Depth Sensors using IR Shading Images](https://mlsanity.com/paper/1608.05204/) (2016)
- [A Real-world Display Inverse Rendering Dataset](https://mlsanity.com/paper/2508.14411/) (2025)
- [Fine-scale Surface Normal Estimation using a Single NIR Image](https://mlsanity.com/paper/1603.07475/) (2016)
- [Mobile Robotic Multi-View Photometric Stereo](https://mlsanity.com/paper/2502.10842/) (2025)

## Abstract (arXiv)

Inverse rendering aims to reconstruct geometry and reflectance of objects from images. Despite recent progress, existing methods often produces inaccurate reconstructions that are sensitive to ambient illumination conditions. Here we introduce an ambient-robust inverse rendering method enabled by active RGB-NIR imaging. Our key insight is to leverage near-infrared (NIR) flash illumination-imperceptible to human observers-to obtain stable point-light shading that is largely invariant to ambient illumination. By using multi-view RGB images illuminated by ambient light and NIR images acquired with active NIR flash illumination, we reconstruct accurate geometry and reflectance by exploiting the complementary benefits of RGB and NIR images via a three-stage inverse rendering method. To enable dense multi-view acquisition, we develop an active imaging system equipped with a RGB-NIR camera and a NIR flash mounted on a mobile base. Using this system, we collect the first multi-view RGB-NIR inverse rendering dataset captured under multiple ambient illumination conditions. Experiments demonstrate that our method outperforms prior approaches, achieving accurate geometry and reflectance estimation across multiple ambient lighting scenarios.
