# On Distributional Reinforcement Learning in Chaotic Dynamical Systems

arXiv: https://arxiv.org/abs/2605.30160 · HTML: https://mlsanity.com/paper/2605.30160/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 14 of its 36 references that are in the map.
- First posted on arXiv 28 May 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [An Analysis of Categorical Distributional Reinforcement Learning](https://mlsanity.com/paper/1802.08163/) (2018)
- [Training neural operators to preserve invariant measures of chaotic attractors](https://mlsanity.com/paper/2306.01187/) (2023)
- [From Entropy to Epiplexity: Rethinking Information for Computationally Bounded Intelligence](https://mlsanity.com/paper/2601.03220/) (2026)
- [DySLIM: Dynamics Stable Learning by Invariant Measure for Chaotic Systems](https://mlsanity.com/paper/2402.04467/) (2024)
- [Fractal Landscapes in Policy Optimization](https://mlsanity.com/paper/2310.15418/) (2023)
- [Deep Reinforcement Learning for Active Flow Control around a Three-Dimensional Flow-Separated Wing at Re = 1,000](https://mlsanity.com/paper/2509.10195/) (2025)
- [How Does Return Distribution in Distributional Reinforcement Learning Help Optimization?](https://mlsanity.com/paper/2209.14513/) (2022)
- [Crafting Desirable Climate Trajectories with RL Explored Socio-Environmental Simulations](https://mlsanity.com/paper/2410.07287/) (2024)
- [Multi-Agent Reinforcement Learning Simulation for Environmental Policy Synthesis](https://mlsanity.com/paper/2504.12777/) (2025)
- [Mollification Effects of Policy Gradient Methods](https://mlsanity.com/paper/2405.17832/) (2024)

## Abstract (arXiv)

Chaotic dynamical systems pose a fundamental challenge for Reinforcement Learning (RL): exponential sensitivity to initial conditions induces high-variance bootstrap targets and poorly conditioned gradient updates. Chaotic dynamics arise across scientific and engineering domains, from fluid flows and climate systems to multi-agent systems, where reliable learning is highly desirable. Standard RL methods optimise expected returns through scalar value functions, implicitly averaging over diverging trajectories and entangling trajectory level instability with the learning objective. We show that under mild statistical stability assumptions, the return distribution evolves more regularly than individual trajectories when measured under the 1-Wasserstein metric, yielding a smoother distributional Bellman objective. By aligning optimisation with this measure level structure, distributional RL provides better conditioned learning. We offer a principled explanation for the advantages of distributional methods in chaotic systems and the geometries of RL objectives under chaos.
