# Chess-World-Model: A 10M-Game Benchmark for Exact State Tracking from Chess Move Sequences

arXiv: https://arxiv.org/abs/2605.30100 · HTML: https://mlsanity.com/paper/2605.30100/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 31 of its 44 references that are in the map.
- First posted on arXiv 28 May 2026.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [GLU Variants Improve Transformer](https://mlsanity.com/paper/2002.05202/) (2020)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Root Mean Square Layer Normalization](https://mlsanity.com/paper/1910.07467/) (2019)
- [Transformers are SSMs: Generalized Models and Efficient Algorithms Through Structured State Space Duality](https://mlsanity.com/paper/2405.21060/) (2024)
- [Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecture](https://mlsanity.com/paper/2301.08243/) (2023)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Gated Delta Networks: Improving Mamba2 with Delta Rule](https://mlsanity.com/paper/2412.06464/) (2024)
- [Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task](https://mlsanity.com/paper/2210.13382/) (2022)
- [Emergent Linear Representations in World Models of Self-Supervised Sequence Models](https://mlsanity.com/paper/2309.00941/) (2023)
- [Neural Networks and the Chomsky Hierarchy](https://mlsanity.com/paper/2207.02098/) (2022)
- [The Illusion of State in State-Space Models](https://mlsanity.com/paper/2404.08819/) (2024)
- [Saturated Transformers are Constant-Depth Threshold Circuits](https://mlsanity.com/paper/2106.16213/) (2021)
- [Evaluating the World Model Implicit in a Generative Model](https://mlsanity.com/paper/2406.03689/) (2024)
- [Unlocking State-Tracking in Linear RNNs Through Negative Eigenvalues](https://mlsanity.com/paper/2411.12537/) (2024)
- [Mamba-3: Improved Sequence Modeling using State Space Principles](https://mlsanity.com/paper/2603.15569/) (2026)
- [DeltaProduct: Improving State-Tracking in Linear RNNs via Householder Products](https://mlsanity.com/paper/2502.10297/) (2025)
- [Theoretical Foundations of Deep Selective State-Space Models](https://mlsanity.com/paper/2402.19047/) (2024)
- [Chess as a Testbed for Language Model State Tracking](https://mlsanity.com/paper/2102.13249/) (2021)
- [Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models](https://mlsanity.com/paper/2403.15498/) (2024)
- [(How) Do Language Models Track State?](https://mlsanity.com/paper/2503.02854/) (2025)
- [Structured Linear CDEs: Maximally Expressive and Parallel-in-Time Sequence Models](https://mlsanity.com/paper/2505.17761/) (2025)
- [Advancing Regular Language Reasoning in Linear Recurrent Neural Networks](https://mlsanity.com/paper/2309.07412/) (2023)

## Built on by (most cited first, 1 of 1)

- [How Wrong Can a Good Predictor Be? Diverging Updates with Vanishing Predictive KL](https://mlsanity.com/paper/2609.11132/) (2026)

## Abstract (arXiv)

World models require state tracking, which is the ability to maintain a correct latent state across action sequences. Existing benchmarks are often synthetic or language-based, limiting their value as tests of structured state updates in realistic domains. We introduce Chess-World-Model, a large-scale state-tracking benchmark built from 10 million real chess games, where models predict the exact board state reached after a sequence of legal moves. Alongside a held-out real-game split, we include an out-of-distribution split from uniformly random legal play, which tests whether models learn the transition rules rather than shortcuts from common human positions. Prior theoretical and empirical work has shown that Transformers struggle to state-track, while input-dependent linear RNNs require expressive state-transition matrices to do so. We therefore benchmark a causal Transformer, block-diagonal SLiCE, Mamba-3, and Gated DeltaNet with negative eigenvalues under a matched interface and training protocol. The recurrent models strongly outperform the Transformer at 3 and 8 million parameters. Real-game performance saturates above 18 million parameters, but the random-uniform split remains discriminative up to 40 million, exposing failures otherwise hidden by scale. Additionally, ablations show that less expressive state-transition mechanisms reduce performance on the out-of-distribution split for all three recurrent models. Together, these results establish Chess-World-Model as a practical large-scale benchmark for state tracking that exposes failures model scale would otherwise conceal.
