# MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

arXiv: https://arxiv.org/abs/2605.29512 · HTML: https://mlsanity.com/paper/2605.29512/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 16 of its 47 references that are in the map.
- First posted on arXiv 28 May 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 16 of 16)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [Large Language Models Fail on Trivial Alterations to Theory-of-Mind Tasks](https://mlsanity.com/paper/2302.08399/) (2023)
- [Long-context LLMs Struggle with Long In-context Learning](https://mlsanity.com/paper/2404.02060/) (2024)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [AvalonBench: Evaluating LLMs Playing the Game of Avalon](https://mlsanity.com/paper/2310.05036/) (2023)
- [Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction](https://mlsanity.com/paper/2407.13943/) (2024)
- [TextArena](https://mlsanity.com/paper/2504.11442/) (2025)
- [Large Language Models Miss the Multi-Agent Mark](https://mlsanity.com/paper/2505.21298/) (2025)
- [SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?](https://mlsanity.com/paper/2503.12349/) (2025)
- [Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers](https://mlsanity.com/paper/2502.09053/) (2025)
- [Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia](https://mlsanity.com/paper/2512.03318/) (2025)
- [Beyond Survival: Evaluating LLMs in Social Deduction Games with Human-Aligned Strategies](https://mlsanity.com/paper/2510.11389/) (2025)
- [MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games](https://mlsanity.com/paper/2603.09022/) (2026)

## Built on by (most cited first, 5 of 5)

- [MafiaScope: Non-Invasive, Time-Resolved Belief Probing for LLM Agents in Social Deduction Games](https://mlsanity.com/paper/2607.10645/) (2026)
- [Game Arena: Strategic LLM Evaluation in Competitive Environments](https://mlsanity.com/paper/2609.31473/) (2026)
- [Auditing Belief-Conditioned LLM Agents in Hidden-Information Social Deduction Games](https://mlsanity.com/paper/2607.10814/) (2026)
- [Can Agents Deceive? Evaluating Reasoning and Deception in ParliamentBench using a Social Deduction Game](https://mlsanity.com/paper/2607.28146/) (2026)
- [Robust Is Salient: An Informed Adversary Moves the Optimal Signal onto the Salience Pole](https://mlsanity.com/paper/2610.00233/) (2026)

## Abstract (arXiv)

Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.
