# PRO-CUA: Process-Reward Optimization for Computer Use Agents

arXiv: https://arxiv.org/abs/2605.29119 · HTML: https://mlsanity.com/paper/2605.29119/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 24 of its 40 references that are in the map.
- First posted on arXiv 27 May 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)
- LLM alignment / RLHF / preference optimisation / [Process reward models for reasoning](https://mlsanity.com/alignment/process-reward-models-for-reasoning/)

## Builds on (most cited first, 24 of 24)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Math-Shepherd: Verify and Reinforce LLMs Step-by-step without Human Annotations](https://mlsanity.com/paper/2312.08935/) (2023)
- [LLMs-as-Judges: A Comprehensive Survey on LLM-based Evaluation Methods](https://mlsanity.com/paper/2412.05579/) (2024)
- [The Lessons of Developing Process Reward Models in Mathematical Reasoning](https://mlsanity.com/paper/2501.07301/) (2025)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale](https://mlsanity.com/paper/2409.08264/) (2024)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [Agent S: An Open Agentic Framework that Uses Computers Like a Human](https://mlsanity.com/paper/2410.08164/) (2024)
- [An Illusion of Progress? Assessing the Current State of Web Agents](https://mlsanity.com/paper/2504.01382/) (2025)
- [UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning](https://mlsanity.com/paper/2503.21620/) (2025)
- [OpenWebVoyager: Building Multimodal Web Agents via Iterative Real-World Exploration, Feedback and Optimization](https://mlsanity.com/paper/2410.19609/) (2024)
- [Web-Shepherd: Advancing PRMs for Reinforcing Web Agents](https://mlsanity.com/paper/2505.15277/) (2025)
- [Thinking vs. Doing: Agents that Reason by Scaling Test-Time Interaction](https://mlsanity.com/paper/2506.07976/) (2025)
- [Reward-SQL: Boosting Text-to-SQL via Stepwise Execution-Aware Reasoning and Process-Supervised Rewards](https://mlsanity.com/paper/2505.04671/) (2025)
- [Process Supervision-Guided Policy Optimization for Code Generation](https://mlsanity.com/paper/2410.17621/) (2024)
- [WebGym: Scaling Training Environments for Visual Web Agents with Realistic Tasks](https://mlsanity.com/paper/2601.02439/) (2026)
- [WebSTAR: Scalable Data Synthesis for Computer Use Agents with Step-Level Filtering](https://mlsanity.com/paper/2512.10962/) (2025)

## Built on by (most cited first, 1 of 1)

- [SeekJudge: A Practical Reward Framework for Reinforcement Learning in Computer-Use Agents](https://mlsanity.com/paper/2607.23263/) (2026)

## Abstract (arXiv)

Computer use agents (CUAs) have shown strong potential for automating complex digital workflows, yet their training remains constrained by costly live environment interaction and limited high-quality supervision. Existing filtered behavior cloning pipelines suffer from imitation bottlenecks, including distribution shift from the expert demonstration and the absence of negative learning signals. Meanwhile, standard trajectory-level reinforcement learning struggles with sparse rewards, ambiguous credit assignment, and high infrastructure costs for long-horizon GUI interaction. In this work, we propose PRO-CUA, a process-reward optimization framework for training CUAs with iterative step-level reinforcement learning. PRO-CUA decouples on-policy environment interaction from policy optimization: the current policy collects states through live rollouts, generates diverse candidate actions for each state, receives step-level feedback from a process reward model (PRM), and is optimized with group-relative advantages. This design enables dense and flexible credit assignment without relying on golden answers or offline expert trajectories, while reducing distribution shift by training on the agent's own execution states. Experiments on live web benchmarks demonstrate the effectiveness of PRO-CUA and the reliability of PRM-guided step-level training.
