# Seeing through boxes: Non-Line-of-Sight 3D Reconstruction from Radar Signals

arXiv: https://arxiv.org/abs/2605.29098 · HTML: https://mlsanity.com/paper/2605.29098/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 34 of its 58 references that are in the map.
- First posted on arXiv 27 May 2026.

## Builds on (most cited first, 30 of 34)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces](https://mlsanity.com/paper/2311.17977/) (2023)
- [GS-IR: 3D Gaussian Splatting for Inverse Rendering](https://mlsanity.com/paper/2311.16473/) (2023)
- [TensoIR: Tensorial Inverse Rendering](https://mlsanity.com/paper/2304.12461/) (2023)
- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing](https://mlsanity.com/paper/2311.16043/) (2023)
- [NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance](https://mlsanity.com/paper/2312.00846/) (2023)
- [NeILF: Neural Incident Light Field for Physically-based Material Estimation](https://mlsanity.com/paper/2203.07182/) (2022)
- [RCBEVDet: Radar-camera Fusion in Bird's Eye View for 3D Object Detection](https://mlsanity.com/paper/2403.16440/) (2024)
- [Virtual Wave Optics for Non-Line-of-Sight Imaging](https://mlsanity.com/paper/1810.07535/) (2018)
- [IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing](https://mlsanity.com/paper/2412.15867/) (2024)
- [Reflective Gaussian Splatting](https://mlsanity.com/paper/2412.19282/) (2024)
- [MVFusion: Multi-View 3D Object Detection with Semantic-aligned Radar and Camera Fusion](https://mlsanity.com/paper/2302.10511/) (2023)
- [DART: Implicit Doppler Tomography for Radar Novel View Synthesis](https://mlsanity.com/paper/2403.03896/) (2024)
- [Radar Fields: Frequency-Space Neural Scene Representations for FMCW Radar](https://mlsanity.com/paper/2405.04662/) (2024)
- [3DRIMR: 3D Reconstruction and Imaging via mmWave Radar based on Deep Learning](https://mlsanity.com/paper/2108.02858/) (2021)
- [RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes](https://mlsanity.com/paper/2506.01379/) (2025)
- [Enabling Visual Recognition at Radio Frequency](https://mlsanity.com/paper/2405.19516/) (2024)
- [R2P: A Deep Learning Model from mmWave Radar to Point Cloud](https://mlsanity.com/paper/2207.10690/) (2022)
- [ZFusion: An Effective Fuser of Camera and 4D Radar for 3D Object Perception in Autonomous Driving](https://mlsanity.com/paper/2504.03438/) (2025)
- [SpINR: Neural Volumetric Reconstruction for FMCW Radars](https://mlsanity.com/paper/2503.23313/) (2025)

## Abstract (arXiv)

Reconstructing object geometry from radio frequency (RF) signals is fundamentally challenging due to the lensless imaging nature of RF sensing, which leads to low spatial resolution and high noise. Unlike light signals, RF signals can penetrate occlusions and thus capture information about hidden scenes. Existing Non-Line-of-Sight (NLoS) 3D neural reconstruction methods can recover coarse surfaces inside enclosed environments but often suffer from unstable optimization, noisy surface geometry, and surface ambiguity, failing to produce accurate zero-level sets from the signed distance field (SDF). These limitations largely stem from neglecting the role of Line-of-Sight (LoS) geometry outside the enclosed region, which provides valuable physical constraints for modeling signal propagation. In this paper, we introduce a Unified LoS and NLoS neural geometry reconstruction framework GeRaF 2.0 that leverages the outside LoS geometry to model and guide RF propagation from the LoS region into the NLoS region. By integrating visual LoS priors into the neural field formulation, GeRaF 2.0 achieves stable training and physically consistent reconstruction of both visible and hidden geometry, setting a new state-of-the-art in RF-based geometry reconstruction.
