# Commit to the Bit: Reactive Reinforcement Learning Done Right

arXiv: https://arxiv.org/abs/2605.28276 · HTML: https://mlsanity.com/paper/2605.28276/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 6 of its 32 references that are in the map.
- First posted on arXiv 27 May 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 6 of 6)

- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Exponential Lower Bounds for Planning in MDPs With Linearly-Realizable Optimal Action-Value Functions](https://mlsanity.com/paper/2010.01374/) (2020)
- [Provably Efficient Reinforcement Learning with Aggregated States](https://mlsanity.com/paper/1912.06366/) (2019)
- [Partially Observable Reinforcement Learning with Memory Traces](https://mlsanity.com/paper/2503.15200/) (2025)
- [A Pontryagin Perspective on Reinforcement Learning](https://mlsanity.com/paper/2405.18100/) (2024)
- [Mitigating Partial Observability in Sequential Decision Processes via the Lambda Discrepancy](https://mlsanity.com/paper/2407.07333/) (2024)

## Built on by (most cited first, 1 of 1)

- [Foundations of Reinforcement Learning and Control:Connections and New Perspectives](https://mlsanity.com/paper/2608.02433/) (2026)

## Abstract (arXiv)

Reinforcement learning algorithms are commonly analyzed (and designed) under the Markov assumption. This is unrealistic, as most environments encountered in practice are either partially observable, or require function approximation that restricts the agent to access non-Markovian state features. We consider the problem of learning an optimal reactive policy in a finite environment with deterministic observations (or equivalently, hard state aggregation). We introduce a new algorithm, Committed Q-learning, and prove almost-sure convergence to the optimal reactive policy under an intuitive assumption we call rewire-robustness. This assumption is strictly weaker than the q_star-realizability condition used in prior work. Our algorithm is a variant of classical Q-learning in which the behavior policy commits to a single action upon entering a feature, and only resamples actions when the observed feature changes. A crucial part of our analysis is the introduction of quasi-Markov environments.
