# Global Policy-Space Response Oracles for Two-Player Zero-Sum Games

arXiv: https://arxiv.org/abs/2605.28273 · HTML: https://mlsanity.com/paper/2605.28273/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 14 of its 23 references that are in the map.
- First posted on arXiv 27 May 2026.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 14 of 14)

- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Open-ended Learning in Symmetric Zero-sum Games](https://mlsanity.com/paper/1901.08106/) (2019)
- [A Generalized Training Approach for Multiagent Learning](https://mlsanity.com/paper/1909.12823/) (2019)
- [Modelling Behavioural Diversity for Learning in Open-Ended Games](https://mlsanity.com/paper/2103.07927/) (2021)
- [Deep Reinforcement Learning for Green Security Games with Real-Time Information](https://mlsanity.com/paper/1811.02483/) (2018)
- [Policy Space Diversity for Non-Transitive Games](https://mlsanity.com/paper/2306.16884/) (2023)
- [Anytime PSRO for Two-Player Zero-Sum Games](https://mlsanity.com/paper/2201.07700/) (2022)
- [Efficient Policy Space Response Oracles](https://mlsanity.com/paper/2202.00633/) (2022)
- [Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games](https://mlsanity.com/paper/2205.15879/) (2022)
- [Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning](https://mlsanity.com/paper/2302.00797/) (2023)
- [Regularization for Strategy Exploration in Empirical Game-Theoretic Analysis](https://mlsanity.com/paper/2302.04928/) (2023)
- [The Distribution of Optimal Strategies in Symmetric Zero-sum Games](https://mlsanity.com/paper/1611.06845/) (2016)

## Abstract (arXiv)

The Policy-Space Response Oracles (PSRO) framework scales equilibrium computation to large zero-sum games by iteratively expanding a restricted strategy set using deep reinforcement learning (DRL). A central challenge is to construct, under limited computational budgets, a small strategy population whose induced game well approximates the full game. Existing PSRO variants typically expand the population using best responses to meta-strategies computed from restricted-game payoffs, which can lead to inefficient expansions that provide limited global improvement. We propose to guide population expansion by directly evaluating the post-expansion population quality. Specifically, we adopt Population Exploitability (PE) to measure how well a restricted strategy set represents the full game, and introduce a two-phase exploration--selection framework that explicitly minimizes PE during expansion. We instantiate this framework as Global PSRO, a practical DRL-based algorithm that efficiently generates candidate responses and estimates PE via parameter-sharing conditional neural networks. Experiments across multiple two-player zero-sum games show that Global PSRO achieves lower exploitability and approximates Nash equilibria with significantly fewer policy iterations than prior PSRO methods.
