# CLEAR-NeRF: Collinearity and Local-region Enhanced Accurate 3D Reconstruction in Unbounded Scenes

arXiv: https://arxiv.org/abs/2605.28125 · HTML: https://mlsanity.com/paper/2605.28125/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 49 references that are in the map.
- First posted on arXiv 27 May 2026.

## Builds on (most cited first, 22 of 22)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [Global Structure-from-Motion Revisited](https://mlsanity.com/paper/2407.20219/) (2024)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [SUDS: Scalable Urban Dynamic Scenes](https://mlsanity.com/paper/2303.14536/) (2023)
- [Grid-guided Neural Radiance Fields for Large Urban Scenes](https://mlsanity.com/paper/2303.14001/) (2023)
- [Implicit Neural Representation in Medical Imaging: A Comparative Survey](https://mlsanity.com/paper/2307.16142/) (2023)
- [NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds](https://mlsanity.com/paper/2304.06287/) (2023)
- [NeRFs in Robotics: A Survey](https://mlsanity.com/paper/2405.01333/) (2024)
- [GTR: Improving Large 3D Reconstruction Models through Geometry and Texture Refinement](https://mlsanity.com/paper/2406.05649/) (2024)
- [Neural Radiance Fields for the Real World: A Survey](https://mlsanity.com/paper/2501.13104/) (2025)
- [Multi-tiling Neural Radiance Field (NeRF) -- Geometric Assessment on Large-scale Aerial Datasets](https://mlsanity.com/paper/2310.00530/) (2023)
- [Aerial-NeRF: Adaptive Spatial Partitioning and Sampling for Large-Scale Aerial Rendering](https://mlsanity.com/paper/2405.06214/) (2024)
- [Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction](https://mlsanity.com/paper/2505.19793/) (2025)

## Abstract (arXiv)

Many real-world 3D reconstruction applications demand photorealism and metric accuracy across unbounded, complex scenes with challenging lighting and imperfect captures that current Neural Radiance Field (NeRF) pipelines only partly satisfy. This study adapts NeRF-based 3D reconstruction to multi-region of interest unbounded scenes to improve robustness to lighting and pose variation while enforcing metric accuracy suitable for digital-twin applications. Our approach introduces (i) automated local region localization/detection and reconstruction to seamlessly prioritize areas of interest without proliferating submodules, (ii) collinearity-enforcing ray sampling to learn smooth planar and curved surfaces, (iii) depth-localized neighborhood point extraction to suppress surface artifacts, and (iv) geometry-relevant color aggregation to mitigate lighting- and pose-caused variations. Results indicate superior performance of the proposed pipeline over the baseline NeRF models and established Structure from Motion (SfM) - Multi-View Stereo (MVS) solutions.
