# Rethinking Video-Language Model from the Language Input Perspective

arXiv: https://arxiv.org/abs/2605.27920 · HTML: https://mlsanity.com/paper/2605.27920/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 4 of its 80 references that are in the map.
- First posted on arXiv 27 May 2026.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)

## Builds on (most cited first, 4 of 4)

- [A Survey on Vision-Language-Action Models for Embodied AI](https://mlsanity.com/paper/2405.14093/) (2024)
- [Self-Chained Image-Language Model for Video Localization and Question Answering](https://mlsanity.com/paper/2305.06988/) (2023)
- [A Review of Multi-Modal Large Language and Vision Models](https://mlsanity.com/paper/2404.01322/) (2024)
- [Double Self-weighted Multi-view Clustering via Adaptive View Fusion](https://mlsanity.com/paper/2011.10396/) (2020)

## Built on by (most cited first, 6 of 6)

- [Not All Inputs Are Valid: Towards Open-Set Video Moment Retrieval Using Language](https://mlsanity.com/paper/2605.29812/) (2026)
- [CogniVerse: Revolutionizing Multi-Modal Retrieval-Augmented Generation with Cognitive Reflection and Geometric Reasoning](https://mlsanity.com/paper/2605.29602/) (2026)
- [Immuno-VLM: Immunizing Large Vision-Language Models via Generative Semantic Antibodies for Open-World Trustworthiness](https://mlsanity.com/paper/2605.30745/) (2026)
- [SLAP: The Semantic Least Action Principle for Variational Video-Language Modeling](https://mlsanity.com/paper/2605.30750/) (2026)
- [Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation](https://mlsanity.com/paper/2606.01565/) (2026)
- [Turing Patterns for Multimedia: Reaction-Diffusion Multi-Modal Fusion for Language-Guided Video Moment Retrieval](https://mlsanity.com/paper/2606.01615/) (2026)

## Abstract (arXiv)

Driven by the wave of large language models, Video-Language Models (VLMs) have become a significant yet challenging technology to bridge the gap between videos and texts. Although previous VLM works have made significant progress, almost all of them implicitly assume that all the texts are predefined by the specific template. In real-world applications, such a strict assumption is impossible to satisfy since 1) predefining all the texts is extremely time-consuming and labor-intensive. 2) these predefined text inputs are too restrictive and user-unfriendly, limiting their applications. It is observed that given a video input, texts with similar semantics but different templates lead to various performances. To this end, in this paper, we propose a novel plug-and-play framework for various VLM-based methods to fully bridge videos and texts. Specifically, we first generate positive and negative texts from the original ones to target specific text components. Then, we propose an attribute-based text reasoning strategy to mine fine-grained textual semantics of generated texts. Finally, we utilize videos as guidance to conduct cross-modal bridging by designing a self-weighted loss. Extensive experiments show that the proposed method can serve as the plug-and-play module to effectively improve the performance of state-of-the-art VLMs.
