# Playing with Words, Improving with Rewards: Training Language Models for Creative Association

arXiv: https://arxiv.org/abs/2605.27832 · HTML: https://mlsanity.com/paper/2605.27832/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 82 references that are in the map.
- First posted on arXiv 27 May 2026.

## Builds on (most cited first, 22 of 22)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Distributed Representations of Words and Phrases and their Compositionality](https://mlsanity.com/paper/1310.4546/) (2013)
- [GPQA: A Graduate-Level Google-Proof Q&A Benchmark](https://mlsanity.com/paper/2311.12022/) (2023)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [Understanding the Effects of RLHF on LLM Generalisation and Diversity](https://mlsanity.com/paper/2310.06452/) (2023)
- [Do Androids Laugh at Electric Sheep? Humor "Understanding" Benchmarks from The New Yorker Caption Contest](https://mlsanity.com/paper/2209.06293/) (2022)
- [The Invisible Leash: Why RLVR May or May Not Escape Its Origin](https://mlsanity.com/paper/2507.14843/) (2025)
- [Self-playing Adversarial Language Game Enhances LLM Reasoning](https://mlsanity.com/paper/2404.10642/) (2024)
- [LLM Discussion: Enhancing the Creativity of Large Language Models via Discussion Framework and Role-Play](https://mlsanity.com/paper/2405.06373/) (2024)
- [Inconsistency in Conference Peer Review: Revisiting the 2014 NeurIPS Experiment](https://mlsanity.com/paper/2109.09774/) (2021)
- [Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play](https://mlsanity.com/paper/2509.25541/) (2025)
- [Metaphor Understanding Challenge Dataset for LLMs](https://mlsanity.com/paper/2403.11810/) (2024)
- [Play to Generalize: Learning to Reason Through Game Play](https://mlsanity.com/paper/2506.08011/) (2025)
- [Creative Beam Search: LLM-as-a-Judge For Improving Response Generation](https://mlsanity.com/paper/2405.00099/) (2024)
- [Do large language models solve verbal analogies like children do?](https://mlsanity.com/paper/2310.20384/) (2023)
- [Enhancing Creativity in Large Language Models through Associative Thinking Strategies](https://mlsanity.com/paper/2405.06715/) (2024)
- [Boundless Socratic Learning with Language Games](https://mlsanity.com/paper/2411.16905/) (2024)
- [Diverse, not Short: A Length-Controlled Data Selection Strategy for Improving Response Diversity of Language Models](https://mlsanity.com/paper/2505.16245/) (2025)
- [Can Large Language Models Develop Strategic Reasoning? Post-training Insights from Learning Chess](https://mlsanity.com/paper/2507.00726/) (2025)
- [Creative Problem Solving in Large Language and Vision Models -- What Would it Take?](https://mlsanity.com/paper/2405.01453/) (2024)
- [Unlocking LLM Creativity in Science through Analogical Reasoning](https://mlsanity.com/paper/2605.11258/) (2026)
- [NYT-Connections: A Deceptively Simple Text Classification Task that Stumps System-1 Thinkers](https://mlsanity.com/paper/2412.01621/) (2024)

## Abstract (arXiv)

Large Language Models (LLMs) are being applied to increasingly difficult problems and use cases. To navigate their vast solution spaces effectively, LLMs need to be creative. Yet the subjective nature of creativity and the limits of human judgment make training LLMs for creativity especially challenging. As a solution, we train LLMs on Codenames, a word-association game that exercises the two central axes of creativity, divergent and convergent thinking, while yielding objectively verifiable outcomes. This verifiability lets us bypass human judgment and train with Reinforcement Learning with Verifiable Rewards (RLVR). We train Qwen3-1.7B, 4B, and 8B models and evaluate them on ten creativity and four reasoning benchmarks. We find that the precision-diversity trade-off is scale-dependent: the 8B model prioritizes creativity over precision, while the 1.7B and 4B models gain reasoning precision at the cost of creativity. Concretely, the 8B model shows modest but consistent creativity gains (8 of 10 benchmarks) with only minor reasoning degradation, whereas the smaller models achieve substantial gains on reasoning tasks. Our study presents a scalable and effective solution to train LLMs for creativity.
