# Constrained Auto-Bidding via Generative Response Modeling

arXiv: https://arxiv.org/abs/2605.27811 · HTML: https://mlsanity.com/paper/2605.27811/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 36 references that are in the map.
- First posted on arXiv 27 May 2026.

## Builds on (most cited first, 19 of 19)

- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Online Convex Optimization with Stochastic Constraints](https://mlsanity.com/paper/1708.03741/) (2017)
- [Real-Time Bidding by Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1701.02490/) (2017)
- [Budget Constrained Bidding by Model-free Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1802.08365/) (2018)
- [Deep Reinforcement Learning for Sponsored Search Real-time Bidding](https://mlsanity.com/paper/1803.00259/) (2018)
- [Real-time Bidding for Online Advertising: Measurement and Analysis](https://mlsanity.com/paper/1306.6542/) (2013)
- [Sustainable Online Reinforcement Learning for Auto-bidding](https://mlsanity.com/paper/2210.07006/) (2022)
- [AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games](https://mlsanity.com/paper/2412.10798/) (2024)
- [Auto-bidding and Auctions in Online Advertising: A Survey](https://mlsanity.com/paper/2408.07685/) (2024)
- [Generative Auto-Bidding with Value-Guided Explorations](https://mlsanity.com/paper/2504.14587/) (2025)
- [Feedback Control of Real-Time Display Advertising](https://mlsanity.com/paper/1603.01055/) (2016)
- [A Cooperative-Competitive Multi-Agent Framework for Auto-bidding in Online Advertising](https://mlsanity.com/paper/2106.06224/) (2021)
- [Accelerating Offline Reinforcement Learning Application in Real-Time Bidding and Recommendation: Potential Use of Simulation](https://mlsanity.com/paper/2109.08331/) (2021)
- [Pacing Equilibrium in First-Price Auction Markets](https://mlsanity.com/paper/1811.07166/) (2018)
- [Trajectory-wise Iterative Reinforcement Learning Framework for Auto-bidding](https://mlsanity.com/paper/2402.15102/) (2024)
- [A Field Guide for Pacing Budget and ROS Constraints](https://mlsanity.com/paper/2302.08530/) (2023)
- [Scalable Bid Landscape Forecasting in Real-time Bidding](https://mlsanity.com/paper/2001.06587/) (2020)

## Abstract (arXiv)

Auto-bidding systems aim to maximize advertiser value over long horizons under budget constraints and ratio targets such as cost-per-acquisition, yet future traffic and auction dynamics are non-stationary and uncertain. Existing approaches face distinct limitations: control-based pacing reacts to deviations but cannot anticipate future conditions, while RL and generative methods fold constraints into reward signals, obscuring violations and degrading under distribution shift. We shift the learning target from actions to responses with the Generative Response Model (GRM), a history-conditioned sequence model that jointly predicts future traffic volume and horizon-aggregate cost/value curves as functions of a single bid multiplier. We show that under mild monotonicity conditions, the optimality gap relative to full per-tick control is bounded by the dispersion of per-tick marginal value-per-cost. Given predicted responses, a lightweight analytic controller enforces each active constraint via a 1D root-finding step. We prove this controller is exact for the single-multiplier problem and bound constraint violations under receding-horizon replanning in terms of prediction error. Experiments on AuctionNet show that GRM improves constraint stability and overall score compared to existing baselines.
