# HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning

arXiv: https://arxiv.org/abs/2605.27724 · HTML: https://mlsanity.com/paper/2605.27724/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Real-world robot offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 38 of its 57 references that are in the map.
- First posted on arXiv 26 May 2026.

## Placed in

- Offline RL and imitation learning from data / [Real-world robot offline RL](https://mlsanity.com/offlinerl/real-world-robot-offline-rl/)

## Builds on (most cited first, 30 of 38)

- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [Open X-Embodiment: Robotic Learning Datasets and RT-X Models](https://mlsanity.com/paper/2310.08864/) (2023)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations](https://mlsanity.com/paper/2310.17596/) (2023)
- [Integrated Task and Motion Planning](https://mlsanity.com/paper/2010.01083/) (2020)
- [Bridge Data: Boosting Generalization of Robotic Skills with Cross-Domain Datasets](https://mlsanity.com/paper/2109.13396/) (2021)
- [A Careful Examination of Large Behavior Models for Multitask Dexterous Manipulation](https://mlsanity.com/paper/2507.05331/) (2025)
- [DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning](https://mlsanity.com/paper/2410.24185/) (2024)
- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control](https://mlsanity.com/paper/2511.07820/) (2025)
- [HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots](https://mlsanity.com/paper/2410.21229/) (2024)
- [HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit](https://mlsanity.com/paper/2502.13013/) (2025)
- [OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction](https://mlsanity.com/paper/2509.26633/) (2025)
- [Imitating Task and Motion Planning with Visuomotor Transformers](https://mlsanity.com/paper/2305.16309/) (2023)
- [Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning](https://mlsanity.com/paper/2501.02116/) (2025)
- [SkillMimicGen: Automated Demonstration Generation for Efficient Skill Learning and Deployment](https://mlsanity.com/paper/2410.18907/) (2024)
- [AdaFlow: Imitation Learning with Variance-Adaptive Flow-Based Policies](https://mlsanity.com/paper/2402.04292/) (2024)
- [InternData-A1: Pioneering High-Fidelity Synthetic Data for Pre-training Generalist Policy](https://mlsanity.com/paper/2511.16651/) (2025)
- [Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/2503.24361/) (2025)
- [Human-in-the-Loop Task and Motion Planning for Imitation Learning](https://mlsanity.com/paper/2310.16014/) (2023)
- [SMPLOlympics: Sports Environments for Physically Simulated Humanoids](https://mlsanity.com/paper/2407.00187/) (2024)
- [Physics-Driven Data Generation for Contact-Rich Manipulation via Trajectory Optimization](https://mlsanity.com/paper/2502.20382/) (2025)
- [What Matters in Learning from Large-Scale Datasets for Robot Manipulation](https://mlsanity.com/paper/2506.13536/) (2025)
- [Guided Imitation of Task and Motion Planning](https://mlsanity.com/paper/2112.03386/) (2021)

## Built on by (most cited first, 4 of 4)

- [Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions](https://mlsanity.com/paper/2609.16683/) (2026)
- [InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation](https://mlsanity.com/paper/2610.06850/) (2026)
- [BiGym 2.0: Benchmarking Learned and Agent-Developed Policies for Humanoid Household Manipulation](https://mlsanity.com/paper/2610.07594/) (2026)
- [EmbodiedSmith: Scaling Embodied Data through Recursive Self-Improvement Flywheel in Simulation](https://mlsanity.com/paper/2610.07969/) (2026)

## Abstract (arXiv)

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing data-generation algorithms can automatically synthesize demonstrations for manipulators, but they are ineffective on humanoids because their high-dimensional composite action spaces involve arms, legs, and torsos. We present HumanoidMimicGen, a method for generating humanoid legged loco-manipulation data. Our method adapts contact-rich whole-body skills from a handful of source demonstrations to new states, generalizing across changes in object pose. By interleaving these single- and dual-arm skills with whole-body locomotion and manipulation planning, the method generates stable, collision-free data across diverse scenes and layouts. To evaluate our approach, we introduce a new simulated loco-manipulation benchmark containing nine diverse tasks that test humanoid loco-manipulation capabilities. There, we demonstrate that HumanoidMimicGen automatically generates large datasets for imitation learning and enables a systematic study of how data generation and policy learning decisions impact model performance. We show that whole-body visuomotor policies co-trained with data generated by HumanoidMimicGen outperform those trained only on real-world data by 20%.
