# AgenticVBench: Can AI Agents Complete Real-World Post-Production Tasks?

arXiv: https://arxiv.org/abs/2605.27705 · HTML: https://mlsanity.com/paper/2605.27705/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 24 of its 31 references that are in the map.
- First posted on arXiv 26 May 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 24 of 24)

- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI](https://mlsanity.com/paper/2311.16502/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [GAIA: a benchmark for General AI Assistants](https://mlsanity.com/paper/2311.12983/) (2023)
- [Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces](https://mlsanity.com/paper/2601.11868/) (2026)
- [MLVU: Benchmarking Multi-task Long Video Understanding](https://mlsanity.com/paper/2406.04264/) (2024)
- [MMAU: A Massive Multi-Task Audio Understanding and Reasoning Benchmark](https://mlsanity.com/paper/2410.19168/) (2024)
- [Solving Inverse Problems with Latent Diffusion Models via Hard Data Consistency](https://mlsanity.com/paper/2307.08123/) (2023)
- [Seedance 2.0: Advancing Video Generation for World Complexity](https://mlsanity.com/paper/2604.14148/) (2026)
- [GDPval: Evaluating AI Model Performance on Real-World Economically Valuable Tasks](https://mlsanity.com/paper/2510.04374/) (2025)
- [Video-MME-v2: Towards the Next Stage in Benchmarks for Comprehensive Video Understanding](https://mlsanity.com/paper/2604.05015/) (2026)
- [Diffusion Model-Based Video Editing: A Survey](https://mlsanity.com/paper/2407.07111/) (2024)
- [IVEBench: Modern Benchmark Suite for Instruction-Guided Video Editing Assessment](https://mlsanity.com/paper/2510.11647/) (2025)
- [ShotBench: Expert-Level Cinematic Understanding in Vision-Language Models](https://mlsanity.com/paper/2506.21356/) (2025)
- [UniVA: Universal Video Agent towards Open-Source Next-Generation Video Generalist](https://mlsanity.com/paper/2511.08521/) (2025)
- [EditBoard: Towards a Comprehensive Evaluation Benchmark for Text-Based Video Editing Models](https://mlsanity.com/paper/2409.09668/) (2024)
- [VideoAds for Fast-Paced Video Understanding](https://mlsanity.com/paper/2504.09282/) (2025)
- [DIRECT: Video Mashup Creation via Hierarchical Multi-Agent Planning and Intent-Guided Editing](https://mlsanity.com/paper/2604.04875/) (2026)
- [What You See Is What Matters: A Novel Visual and Physics-Based Metric for Evaluating Video Generation Quality](https://mlsanity.com/paper/2411.13609/) (2024)
- [VEFX-Bench: A Holistic Benchmark for Generic Video Editing and Visual Effects](https://mlsanity.com/paper/2604.16272/) (2026)

## Built on by (most cited first, 7 of 7)

- [VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation](https://mlsanity.com/paper/2606.08091/) (2026)
- [EnterpriseClawBench: Benchmarking Agents from Real Workplace Sessions](https://mlsanity.com/paper/2606.23654/) (2026)
- [Qwen3.8-Omni: Towards Native Omni-Modal Agents](https://mlsanity.com/paper/2609.25611/) (2026)
- [Crayotter: Learning Long-Horizon Video Editing Agents via Group-Relative Preference Backpropagation](https://mlsanity.com/paper/2608.02694/) (2026)
- [Agentic Visual Generation: From Generative Models to Agentic Control](https://mlsanity.com/paper/2609.06758/) (2026)
- [Unified Agentic Video Editing Across Levels of Complexity and Creativity](https://mlsanity.com/paper/2609.12769/) (2026)
- [Timeline-Bench: Evaluating Agents on Realistic Video-Editing Tasks, from Raw Footage to Final Cut](https://mlsanity.com/paper/2609.35143/) (2026)

## Abstract (arXiv)

Video production workflows offer a rich and demanding arena for evaluating multimodal AI agents: they require composite capabilities across text, image, audio, and video understanding, along with long-horizon planning, and tool use. To this end, we introduce AgenticVBench, a benchmark of 100 agentic tasks across 4 task families spanning the real world post-production workflow, constructed from real production workflows contributed by 20 industry experts averaging 6 years of professional experience. Tasks are paired with evaluation specifications that combine programmatic verifiers and expert rubrics. We evaluate frontier vision-language models (VLMs) with both vendor-native and open-source harnesses. The best evaluated agent stack barely crosses 30%, far below human expert performance on the same tasks. We further find that the choice of harness substantially affects model behavior, including scores, tool-use patterns, and failure modes. AgenticVBench provides a foundation for diagnosing and improving both models and harnesses for agentic video production. Benchmark website: https://agenticvbench.com.
