# Governed Evolution of Agent Runtimes through Executable Operational Cognition

arXiv: https://arxiv.org/abs/2605.27328 · HTML: https://mlsanity.com/paper/2605.27328/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use.
- Builds on 13 of its 21 references that are in the map.
- First posted on arXiv 26 May 2026.

## Placed in

- LLM agents and tool use / [Software engineering coding agents](https://mlsanity.com/agents/software-engineering-coding-agents/)

## Builds on (most cited first, 13 of 13)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Program of Thoughts Prompting: Disentangling Computation from Reasoning for Numerical Reasoning Tasks](https://mlsanity.com/paper/2211.12588/) (2022)
- [PAL: Program-aided Language Models](https://mlsanity.com/paper/2211.10435/) (2022)
- [Agentic Context Engineering: Evolving Contexts for Self-Improving Language Models](https://mlsanity.com/paper/2510.04618/) (2025)
- [Meta-Harness: End-to-End Optimization of Model Harnesses](https://mlsanity.com/paper/2603.28052/) (2026)
- [MapCoder: Multi-Agent Code Generation for Competitive Problem Solving](https://mlsanity.com/paper/2405.11403/) (2024)
- [Chain of Code: Reasoning with a Language Model-Augmented Code Emulator](https://mlsanity.com/paper/2312.04474/) (2023)
- [AutoHarness: improving LLM agents by automatically synthesizing a code harness](https://mlsanity.com/paper/2603.03329/) (2026)
- [CodeTree: Agent-guided Tree Search for Code Generation with Large Language Models](https://mlsanity.com/paper/2411.04329/) (2024)
- [UI-Voyager: A Self-Evolving GUI Agent Learning via Failed Experience](https://mlsanity.com/paper/2603.24533/) (2026)

## Built on by (most cited first, 2 of 2)

- [From Task-Guided Conversational Graphs to Goal-Oriented Dialogue Runtimes](https://mlsanity.com/paper/2606.23797/) (2026)
- [Knowledge-Centric Information Systems](https://mlsanity.com/paper/2607.02609/) (2026)

## Abstract (arXiv)

Recent advances in agentic systems increasingly treat code as an executable operational substrate rather than as a disposable output artifact. Prior work such as Code as Agent Harness frames validated agent-generated artifacts as runtime entities that can be created, executed, revised, persisted, and reused within long-running cognitive loops. However, the governance, lifecycle management, and operational evolution of such artifacts remain under-specified. This paper proposes a framework for governed runtime evolution in multi-agent systems through executable operational cognition. We formalize agent-generated artifacts as persistent runtime capabilities that progressively become part of the operational substrate rather than transient intermediate outputs. Building on this perspective, we introduce HarnessMutation as a governed mechanism for lifecycle-aware runtime adaptation operating under explicit validation, traceability, evaluation, and rollback constraints. Rather than treating runtime adaptation as unrestricted self-modification, the proposed framework models evolution as a bounded and observable process over persistent operational memory. It further shows how these ideas can be operationalized over modern agent runtimes and governance-oriented orchestration systems, providing a conceptual foundation for adaptive infrastructures whose evolution remains explicit, auditable, and constrained.
