# Q-GeoMem: Question-Guided Geometric Memory for Video Spatial Reasoning

arXiv: https://arxiv.org/abs/2605.27318 · HTML: https://mlsanity.com/paper/2605.27318/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 33 of its 43 references that are in the map.
- First posted on arXiv 26 May 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 33)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites](https://mlsanity.com/paper/2404.16821/) (2024)
- [VILA: On Pre-training for Visual Language Models](https://mlsanity.com/paper/2312.07533/) (2023)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Long Context Transfer from Language to Vision](https://mlsanity.com/paper/2406.16852/) (2024)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [LongVILA: Scaling Long-Context Visual Language Models for Long Videos](https://mlsanity.com/paper/2408.10188/) (2024)
- [MMSI-Bench: A Benchmark for Multi-Image Spatial Intelligence](https://mlsanity.com/paper/2505.23764/) (2025)
- [Adaptive Keyframe Sampling for Long Video Understanding](https://mlsanity.com/paper/2502.21271/) (2025)
- [VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction](https://mlsanity.com/paper/2505.20279/) (2025)
- [SpaceR: Reinforcing MLLMs in Video Spatial Reasoning](https://mlsanity.com/paper/2504.01805/) (2025)
- [Learning from Videos for 3D World: Enhancing MLLMs with 3D Vision Geometry Priors](https://mlsanity.com/paper/2505.24625/) (2025)
- [OmniSpatial: Towards Comprehensive Spatial Reasoning Benchmark for Vision Language Models](https://mlsanity.com/paper/2506.03135/) (2025)
- [SpatialLadder: Progressive Training for Spatial Reasoning in Vision-Language Models](https://mlsanity.com/paper/2510.08531/) (2025)
- [Visual Spatial Tuning](https://mlsanity.com/paper/2511.05491/) (2025)
- [STI-Bench: Are MLLMs Ready for Precise Spatial-Temporal World Understanding?](https://mlsanity.com/paper/2503.23765/) (2025)
- [Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge](https://mlsanity.com/paper/2501.13468/) (2025)
- [Hume: Introducing System-2 Thinking in Visual-Language-Action Model](https://mlsanity.com/paper/2505.21432/) (2025)
- [MMSI-Video-Bench: A Holistic Benchmark for Video-Based Spatial Intelligence](https://mlsanity.com/paper/2512.10863/) (2025)
- [A Simple Baseline for Streaming Video Understanding](https://mlsanity.com/paper/2604.02317/) (2026)
- [SpaceMind: Camera-Guided Modality Fusion for Spatial Reasoning in Vision-Language Models](https://mlsanity.com/paper/2511.23075/) (2025)
- [Learning 2D Invariant Affordance Knowledge for 3D Affordance Grounding](https://mlsanity.com/paper/2408.13024/) (2024)
- [VideoLLaMB: Long Streaming Video Understanding with Recurrent Memory Bridges](https://mlsanity.com/paper/2409.01071/) (2024)
- [Thinking with Geometry: Active Geometry Integration for Spatial Reasoning](https://mlsanity.com/paper/2602.06037/) (2026)

## Built on by (most cited first, 1 of 1)

- [When Left Is Right? Camera-Motion Understanding beyond Screen](https://mlsanity.com/paper/2610.17242/) (2026)

## Abstract (arXiv)

Video spatial reasoning requires accumulating viewpoint-dependent evidence over time while retaining information useful to the question being asked. Existing spatial video-language models improve geometric perception and long-range context modeling, but often treat memory as a generic temporal cache, which can introduce redundant or irrelevant evidence and weaken long-horizon reasoning. We propose Q-GeoMem, a question-guided geometric memory framework for video spatial reasoning. Q-GeoMem injects camera-conditioned geometry into visual tokens and maintains two complementary memories: a Fine-Grained Context Bank for recent dense features and camera states, and a Semantic-Geometric Evidence Bank for compact long-range evidence. For each candidate frame, a calibrated Q-Former estimates question relevance, while novelty and evidence utility are recomputed with respect to the active evidence bank. The resulting relevance-novelty utility controls capacity-based replacement and serves as an attention bias during memory reading. During reasoning, both memories are read before update and adaptively fused with the current frame representation. Extensive experiments across two in-domain and five out-of-distribution benchmarks, and controlled memory analyses show that Q-GeoMem achieves state-of-the-art performance in the evaluated settings and validate the effectiveness of question-guided geometric evidence selection.
