# 3D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigation

arXiv: https://arxiv.org/abs/2605.26500 · HTML: https://mlsanity.com/paper/2605.26500/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 80 of its 93 references that are in the map.
- First posted on arXiv 26 May 2026.

## Builds on (most cited first, 30 of 80)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion](https://mlsanity.com/paper/2302.12251/) (2023)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [Think Global, Act Local: Dual-scale Graph Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2202.11742/) (2022)

## Built on by (most cited first, 4 of 4)

- [DART-VLN: Test-Time Memory Decay and Anti-Loop Regularization for Discrete Vision-Language Navigation](https://mlsanity.com/paper/2607.01043/) (2026)
- [Path-level Hindsight Instructions for Semantic Exploration in Vision-Language Navigation](https://mlsanity.com/paper/2607.01754/) (2026)
- [Towards Dual-Brain Minimal Sufficient Representation for Vision-Language Navigation](https://mlsanity.com/paper/2607.23181/) (2026)
- [Fysiverse-3D-SimReady Technical Report: Agentic Physical Simulation for Pragmatic 3D World Reconstruction](https://mlsanity.com/paper/2609.31715/) (2026)

## Abstract (arXiv)

Vision-language navigation (VLN) requires an agent to traverse complex 3D environments based on natural language instructions, necessitating a thorough scene understanding. While existing works equip agents with various scene representations to enhance spatial awareness, they often neglect the complex 3D geometry and rich semantics in VLN scenarios, limiting the ability to generalize across diverse and unseen environments. To address these challenges, this work proposes a 3D Gaussian Map that represents the environment as a set of differentiable 3D Gaussians and accordingly develops a navigation strategy for VLN. Specifically, Egocentric Scene Map is constructed online by initializing 3D Gaussians from sparse pseudo-lidar point clouds, providing informative geometric priors for scene understanding. Each Gaussian primitive is further enriched through Open-Set Semantic Grouping operation, which groups 3D Gaussians based on their membership in object instances or stuff categories within the open world, resulting in a unified 3D Gaussian Map. Building on this map, Multi-Level Action Prediction strategy, which combines spatial-semantic cues at multiple granularities, is designed to assist agents in decision-making. Extensive experiments conducted on three public benchmarks (i.e., R2R, R4R, and REVERIE) validate the effectiveness of our method.
