# OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants

arXiv: https://arxiv.org/abs/2605.26485 · HTML: https://mlsanity.com/paper/2605.26485/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 32 references that are in the map.
- First posted on arXiv 26 May 2026.

## Builds on (most cited first, 23 of 23)

- [How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites](https://mlsanity.com/paper/2404.16821/) (2024)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [Moshi: a speech-text foundation model for real-time dialogue](https://mlsanity.com/paper/2410.00037/) (2024)
- [Video-MMMU: Evaluating Knowledge Acquisition from Multi-Discipline Professional Videos](https://mlsanity.com/paper/2501.13826/) (2025)
- [VideoLLM-online: Online Video Large Language Model for Streaming Video](https://mlsanity.com/paper/2406.11816/) (2024)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [MMVU: Measuring Expert-Level Multi-Discipline Video Understanding](https://mlsanity.com/paper/2501.12380/) (2025)
- [Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction](https://mlsanity.com/paper/2501.03218/) (2025)
- [Full-Duplex-Bench: A Benchmark to Evaluate Full-duplex Spoken Dialogue Models on Turn-taking Capabilities](https://mlsanity.com/paper/2503.04721/) (2025)
- [StreamForest: Efficient Online Video Understanding with Persistent Event Memory](https://mlsanity.com/paper/2509.24871/) (2025)
- [Ming-Omni: A Unified Multimodal Model for Perception and Generation](https://mlsanity.com/paper/2506.09344/) (2025)
- [StreamBridge: Turning Your Offline Video Large Language Model into a Proactive Streaming Assistant](https://mlsanity.com/paper/2505.05467/) (2025)
- [Video-MME-v2: Towards the Next Stage in Benchmarks for Comprehensive Video Understanding](https://mlsanity.com/paper/2604.05015/) (2026)
- [CaptainCook4D: A Dataset for Understanding Errors in Procedural Activities](https://mlsanity.com/paper/2312.14556/) (2023)
- [OmniMMI: A Comprehensive Multi-modal Interaction Benchmark in Streaming Video Contexts](https://mlsanity.com/paper/2503.22952/) (2025)
- [ViSpeak: Visual Instruction Feedback in Streaming Videos](https://mlsanity.com/paper/2503.12769/) (2025)
- [Full-Duplex-Bench-v2: A Multi-Turn Evaluation Framework for Duplex Dialogue Systems with an Automated Examiner](https://mlsanity.com/paper/2510.07838/) (2025)
- [Full-Duplex-Bench-v3: Benchmarking Tool Use for Full-Duplex Voice Agents Under Real-World Disfluency](https://mlsanity.com/paper/2604.04847/) (2026)
- [LongCat-Next: Lexicalizing Modalities as Discrete Tokens](https://mlsanity.com/paper/2603.27538/) (2026)
- [A Simple Baseline for Streaming Video Understanding](https://mlsanity.com/paper/2604.02317/) (2026)
- [Eyes Wide Open: Ego Proactive Video-LLM for Streaming Video](https://mlsanity.com/paper/2510.14560/) (2025)
- [MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2512.06810/) (2025)
- [FLM-Audio: Natural Monologues Improves Native Full-Duplex Chatbots via Dual Training](https://mlsanity.com/paper/2509.02521/) (2025)

## Built on by (most cited first, 4 of 4)

- [Omni Demand Understanding: A Benchmark for Contextual User-Intent Inference in Multimodal Interaction](https://mlsanity.com/paper/2609.21392/) (2026)
- [OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue](https://mlsanity.com/paper/2609.21465/) (2026)
- [TRACE: Temporal Audit and Condition-aware Evaluation of Streaming Video Understanding](https://mlsanity.com/paper/2609.30670/) (2026)
- [InteractionBench: A Real-Time Interaction Benchmark for Streaming Video Systems](https://mlsanity.com/paper/2610.05775/) (2026)

## Abstract (arXiv)

We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.
