# When Does Deep RL Beat Calibrated Baselines? A Benchmark Study on Adaptive Resource Control

arXiv: https://arxiv.org/abs/2605.26418 · HTML: https://mlsanity.com/paper/2605.26418/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 14 of its 26 references that are in the map.
- First posted on arXiv 26 May 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Reproducibility of Benchmarked Deep Reinforcement Learning Tasks for Continuous Control](https://mlsanity.com/paper/1708.04133/) (2017)
- [FIRM: An Intelligent Fine-Grained Resource Management Framework for SLO-Oriented Microservices](https://mlsanity.com/paper/2008.08509/) (2020)
- [KIS-S: A GPU-Aware Kubernetes Inference Simulator with RL-Based Auto-Scaling](https://mlsanity.com/paper/2507.07932/) (2025)
- [AMP4EC: Adaptive Model Partitioning Framework for Efficient Deep Learning Inference in Edge Computing Environments](https://mlsanity.com/paper/2504.00407/) (2025)
- [Adaptive GPU Resource Allocation for Multi-Agent Collaborative Reasoning in Serverless Environments](https://mlsanity.com/paper/2512.22149/) (2025)
- [AAPA: An Archetype-Aware Predictive Autoscaler with Uncertainty Quantification for Serverless Workloads on Kubernetes](https://mlsanity.com/paper/2507.05653/) (2025)

## Built on by (most cited first, 3 of 3)

- [EvalStop: Using World Feedback to Detect and Correct Reward Overoptimization in Multi-Tenant RLHF Platforms](https://mlsanity.com/paper/2606.04145/) (2026)
- [Winning by Peeking: Unenforced Budgets and Test-Set Selection Inflate Short-Budget AutoML Comparisons](https://mlsanity.com/paper/2608.07303/) (2026)
- [Budget Boundary Effects in Test-Time Mathematical Reasoning](https://mlsanity.com/paper/2609.38699/) (2026)

## Abstract (arXiv)

A properly calibrated rule-based autoscaler can beat every one of six mainstream deep reinforcement learning (DRL) algorithms on cost across every workload we test - so when, if ever, does DRL actually help? We study this in RLScale-Bench, a reproducible benchmark and evaluation protocol for DRL on adaptive resource control, where an agent allocates compute to a dynamic workload under cost and service-level constraints. We evaluate PPO, DQN, A2C, SAC, TD3, and DDPG under matched architectures, training budgets, and reward functions against a calibrated rule-based baseline across six workload patterns and five seeds (240 runs), instantiate the benchmark on Kubernetes Horizontal Pod Autoscaling, and probe distribution-shift generalization. Three findings challenge common assumptions: (i) the calibrated controller achieves the lowest cost on all six workloads, though it trails the best RL agents on bursty and flash traffic; (ii) discrete-action algorithms outperform continuous-action ones by one to two orders of magnitude in constraint violations due to action-space mismatch; and (iii) no single algorithm dominates across workloads, with rankings shifting by up to four positions. The bottleneck in RL-based resource control is not algorithm selection but baseline calibration, reward engineering, and realistic evaluation protocols.
