# OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following

arXiv: https://arxiv.org/abs/2605.26399 · HTML: https://mlsanity.com/paper/2605.26399/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 51 references that are in the map.
- First posted on arXiv 26 May 2026.

## Builds on (most cited first, 30 of 32)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [Shikra: Unleashing Multimodal LLM's Referential Dialogue Magic](https://mlsanity.com/paper/2306.15195/) (2023)
- [LISA: Reasoning Segmentation via Large Language Model](https://mlsanity.com/paper/2308.00692/) (2023)
- [PaliGemma: A versatile 3B VLM for transfer](https://mlsanity.com/paper/2407.07726/) (2024)
- [GLaMM: Pixel Grounding Large Multimodal Model](https://mlsanity.com/paper/2311.03356/) (2023)
- [MultiMAE: Multi-modal Multi-task Masked Autoencoders](https://mlsanity.com/paper/2204.01678/) (2022)
- [Gaze360: Physically Unconstrained Gaze Estimation in the Wild](https://mlsanity.com/paper/1910.10088/) (2019)
- [Detecting Attended Visual Targets in Video](https://mlsanity.com/paper/2003.02501/) (2020)
- [Connecting Gaze, Scene, and Attention: Generalized Attention Estimation via Joint Modeling of Gaze and Scene Saliency](https://mlsanity.com/paper/1807.10437/) (2018)
- [End-to-End Human-Gaze-Target Detection with Transformers](https://mlsanity.com/paper/2203.10433/) (2022)
- [Believe It or Not, We Know What You Are Looking at!](https://mlsanity.com/paper/1907.02364/) (2019)
- [Gaze-LLE: Gaze Target Estimation via Large-Scale Learned Encoders](https://mlsanity.com/paper/2412.09586/) (2024)
- [ChildPlay: A New Benchmark for Understanding Children's Gaze Behaviour](https://mlsanity.com/paper/2307.01630/) (2023)
- [LAEO-Net: revisiting people Looking At Each Other in videos](https://mlsanity.com/paper/1906.05261/) (2019)
- [A Modular Multimodal Architecture for Gaze Target Prediction: Application to Privacy-Sensitive Settings](https://mlsanity.com/paper/2307.05158/) (2023)
- [Object-aware Gaze Target Detection](https://mlsanity.com/paper/2307.09662/) (2023)
- [Patch-level Gaze Distribution Prediction for Gaze Following](https://mlsanity.com/paper/2211.11062/) (2022)
- [Dynamics of Driver's Gaze: Explorations in Behavior Modeling & Maneuver Prediction](https://mlsanity.com/paper/1802.00066/) (2018)
- [Exploring the Zero-Shot Capabilities of Vision-Language Models for Improving Gaze Following](https://mlsanity.com/paper/2406.03907/) (2024)
- [Tracking Gaze and Visual Focus of Attention of People Involved in Social Interaction](https://mlsanity.com/paper/1703.04727/) (2017)
- [GazeVLM: A Vision-Language Model for Multi-Task Gaze Understanding](https://mlsanity.com/paper/2511.06348/) (2025)
- [Joint Gaze-Location and Gaze-Object Detection](https://mlsanity.com/paper/2308.13857/) (2023)
- [Multi-Modal Gaze Following in Conversational Scenarios](https://mlsanity.com/paper/2311.05669/) (2023)
- [Diffusion-Refined VQA Annotations for Semi-Supervised Gaze Following](https://mlsanity.com/paper/2406.02774/) (2024)

## Abstract (arXiv)

Understanding human gaze behavior is essential for complex scene comprehension and human-computer interaction. Traditional gaze following models are typically restricted to pure spatial localization, lacking the high-level capacity to reason about semantic targets or complex social contexts. Furthermore, these models often process individuals sequentially, requiring redundant computations over the same scene image for multi-person inference. While recent Vision-Language Models (VLMs) offer the exceptional semantic reasoning needed to address gaze-related semantic tasks, their reliance on discrete text generation inherently limits precision in continuous spatial tasks like gaze localization. To bridge this gap, we propose OmniGF, a unified vision-language framework that adapts foundational VLMs for highly scalable multi-person gaze reasoning. The model adopts a dual-branch decoding strategy: a structured language branch generates discrete reasoning states, while a continuous spatial branch directly taps into the VLM's dense hidden states. Supervising these extracted representations with high-resolution gaze target heatmaps effectively overcomes the spatial bottleneck of text-only coordinate generation. Furthermore, to explicitly ground the model in multi-person scenes, we augment the input with head embeddings encoded from cropped head images, providing fine-grained appearance and orientation cues for all individuals simultaneously. By modeling all individuals and leveraging the strong semantic capability of VLMs, OmniGF seamlessly integrates precise spatial gaze target estimation, semantic gaze prediction, and complex social gaze reasoning. Extensive experiments demonstrate that our framework establishes new state-of-the-art performance across multiple standard benchmarks. Code is available at https://github.com/cvlab-stonybrook/omnigf.
