# Advancing Creative Physical Intelligence in Large Multimodal Models

arXiv: https://arxiv.org/abs/2605.26396 · HTML: https://mlsanity.com/paper/2605.26396/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 10 of its 45 references that are in the map.
- First posted on arXiv 25 May 2026.

## Placed in

- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Builds on (most cited first, 10 of 10)

- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [When and why vision-language models behave like bags-of-words, and what to do about it?](https://mlsanity.com/paper/2210.01936/) (2022)
- [Can LLMs Generate Novel Research Ideas? A Large-Scale Human Study with 100+ NLP Researchers](https://mlsanity.com/paper/2409.04109/) (2024)
- [Large Language Models as Tool Makers](https://mlsanity.com/paper/2305.17126/) (2023)
- [VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents](https://mlsanity.com/paper/2408.06327/) (2024)
- [MIA-DPO: Multi-Image Augmented Direct Preference Optimization For Large Vision-Language Models](https://mlsanity.com/paper/2410.17637/) (2024)
- [ConvBench: A Multi-Turn Conversation Evaluation Benchmark with Hierarchical Capability for Large Vision-Language Models](https://mlsanity.com/paper/2403.20194/) (2024)
- [GLOVER: Generalizable Open-Vocabulary Affordance Reasoning for Task-Oriented Grasping](https://mlsanity.com/paper/2411.12286/) (2024)
- [CreativeBench: Benchmarking and Enhancing Machine Creativity via Self-Evolving Challenges](https://mlsanity.com/paper/2603.11863/) (2026)
- [CreativityBench: Evaluating Agent Creative Reasoning via Affordance-Based Tool Repurposing](https://mlsanity.com/paper/2605.02910/) (2026)

## Abstract (arXiv)

Large multimodal models (LMMs) have rapidly advanced in perception and reasoning; however, it remains unclear whether these capabilities generalize to discovering visually grounded solutions in open-ended environments, beyond pattern recognition. In such settings, intelligence requires more than answering well-posed questions: it involves identifying how elements in a scene can be repurposed in non-obvious yet physically feasible ways. This form of creative problem-solving is central to human intelligence, but remains largely untested in current benchmarks. To evaluate this ability, we introduce MM-CreativityBench, a benchmark for affordance-grounded creative tool use in visually rich, physically constrained environments. Each instance presents a scenario image with structured views of candidate entities and their parts, enabling fine-grained, interactive evaluation of how models iteratively inspect the scene, identify relevant affordances, and compose visually and physically grounded solutions. Our experiments show that current LMMs often fall short, not due to lack of generative capability, but because they do not sustain grounded exploration. Models often overlook relevant entities, under-examine critical parts, or hallucinate attributes not grounded in the image. Motivated by this failure mode, we propose affordance-grounded alignment, which casts creative tool use as a preference learning problem. Using Direct Preference Optimization, we encourage models to prefer attribute-affordance reasoning grounded in visual evidence over hallucinated alternatives. In addition, we incorporate supervision derived from an affordance knowledge base to guide broader entity exploration and multi-turn planning. Our results show consistent gains in selecting the correct entities and parts, while substantially reducing hallucination and grounding-related errors.
