# Global Structure-from-Motion Meets Feedforward Reconstruction

arXiv: https://arxiv.org/abs/2605.26103 · HTML: https://mlsanity.com/paper/2605.26103/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 60 references that are in the map.
- First posted on arXiv 25 May 2026.

## Builds on (most cited first, 30 of 36)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [NetVLAD: CNN architecture for weakly supervised place recognition](https://mlsanity.com/paper/1511.07247/) (2015)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [Image Matching across Wide Baselines: From Paper to Practice](https://mlsanity.com/paper/2003.01587/) (2020)
- [Global Structure-from-Motion Revisited](https://mlsanity.com/paper/2407.20219/) (2024)
- [Pixel-Perfect Structure-from-Motion with Featuremetric Refinement](https://mlsanity.com/paper/2108.08291/) (2021)
- [MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motion](https://mlsanity.com/paper/2409.19152/) (2024)
- [Streaming 4D Visual Geometry Transformer](https://mlsanity.com/paper/2507.11539/) (2025)
- [Optimal Transport Aggregation for Visual Place Recognition](https://mlsanity.com/paper/2311.15937/) (2023)
- [PoseDiffusion: Solving Pose Estimation via Diffusion-aided Bundle Adjustment](https://mlsanity.com/paper/2306.15667/) (2023)
- [MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds](https://mlsanity.com/paper/2412.06974/) (2024)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [Cameras as Rays: Pose Estimation via Ray Diffusion](https://mlsanity.com/paper/2402.14817/) (2024)
- [ALIKED: A Lighter Keypoint and Descriptor Extraction Network via Deformable Transformation](https://mlsanity.com/paper/2304.03608/) (2023)
- [VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences](https://mlsanity.com/paper/2507.16443/) (2025)
- [LaMAR: Benchmarking Localization and Mapping for Augmented Reality](https://mlsanity.com/paper/2210.10770/) (2022)
- [FastVGGT: Training-Free Acceleration of Visual Geometry Transformer](https://mlsanity.com/paper/2509.02560/) (2025)
- [SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration](https://mlsanity.com/paper/2312.07541/) (2023)
- [MegaLoc: One Retrieval to Place Them All](https://mlsanity.com/paper/2502.17237/) (2025)
- [Robust Camera Location Estimation by Convex Programming](https://mlsanity.com/paper/1412.0165/) (2014)

## Built on by (most cited first, 8 of 8)

- [Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstruction](https://mlsanity.com/paper/2608.00950/) (2026)
- [Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos](https://mlsanity.com/paper/2606.07366/) (2026)
- [DGSfM: Depth-Guided Scale-Aware Global Structure-from-Motion](https://mlsanity.com/paper/2607.09507/) (2026)
- [Triangulation-Free Bundle Adjustment with Graduated Non-Convexity for Camera Pose Refinement from Coarse Priors](https://mlsanity.com/paper/2608.21008/) (2026)
- [XDG: Accelerated Visual Disambiguation](https://mlsanity.com/paper/2608.29733/) (2026)
- [MIRAGE: Metric Inference and Reliability-Aware Gaussian Estimation from Feed-Forward Vision](https://mlsanity.com/paper/2610.12568/) (2026)
- [Graph3R: Unifying View Graph Initialization with Feed-Forward Reconstruction](https://mlsanity.com/paper/2610.16272/) (2026)
- [Remember, Revisit, Revise: Scaffold Memory for Long-Horizon 3D Geometry](https://mlsanity.com/paper/2610.19674/) (2026)

## Abstract (arXiv)

Structure-from-Motion -- the process of simultaneously estimating camera poses and 3D scene structure from a collection of images -- remains a central challenge in computer vision, with many open problems yet to be solved. Recent advances in feedforward 3D reconstruction have made significant strides in overcoming persistent failure cases of classical SfM methods, particularly in scenarios characterized by low texture, limited overlap, and symmetries. However, while feedforward approaches excel in these challenging conditions, they often face limitations regarding scalability, accuracy, or robustness, and typically fall short of classical methods in standard reconstruction settings. In this work, we systematically analyze these limitations and propose a new Structure-from-Motion pipeline by combining the respective strengths of classical and feedforward methods. Extensive experiments across multiple datasets show the benefits of our approach, achieving state-of-the-art results across a wide range of scenarios. We share our system as an open-source implementation at https://github.com/colmap/gluemap.
