# Look Both Ways Before You Cross: Lifting Cross Fields From 2D Visual Priors

arXiv: https://arxiv.org/abs/2605.26062 · HTML: https://mlsanity.com/paper/2605.26062/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 36 references that are in the map.
- First posted on arXiv 25 May 2026.

## Builds on (most cited first, 7 of 7)

- [Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale](https://mlsanity.com/paper/2412.09548/) (2024)
- [Generative Models: What Do They Know? Do They Know Things? Let's Find Out!](https://mlsanity.com/paper/2311.17137/) (2023)
- [CrossGen: Learning and Generating Cross Fields for Quad Meshing](https://mlsanity.com/paper/2506.07020/) (2025)
- [NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generation](https://mlsanity.com/paper/2405.13745/) (2024)
- [Point2Quad: Generating Quad Meshes from Point Clouds via Face Prediction](https://mlsanity.com/paper/2504.19545/) (2025)
- [Octahedral Frames for Feature-Aligned Cross-Fields](https://mlsanity.com/paper/2007.09740/) (2020)
- [An Approach to Quad Meshing Based on Harmonic Cross-Valued Maps and the Ginzburg-Landau Theory](https://mlsanity.com/paper/1708.02316/) (2017)

## Built on by (most cited first, 1 of 1)

- [Q-MAGIC: Quad-only Mesh Autoregressive Generation via Singularity-Aware Circular Relative Offset Tokenization](https://mlsanity.com/paper/2610.19777/) (2026)

## Abstract (arXiv)

We present CrossLift, a technique for computing cross fields on meshes guided by visual features in images. We leverage powerful text-to-image priors that are capable of synthesizing images of feature-aligned quad meshes in 2D. We extract this signal as explicit per-pixel directions in the 2D images, which we then back-project to the mesh surface. We aggregate these candidate surface directions by performing two smooth interpolations on the mesh surface (first within each view and second across multiple views). We propose custom confidence-based weights for the candidate directions in each interpolation that allow us to resolve conflicts between candidates on the same face and smoothly interpolate our field to occluded faces. Our method is modular and can be used with many different 2D visual priors. We show additional applications to texture-aligned quad meshing as well as interactive cross-field design using coarse, user-drawn lines as signal. We demonstrate the effectiveness of CrossLift on a diverse set of both organic and mechanical shapes and produce quad meshes that exhibit superior semantic alignment as compared to existing methods. Project page at: https://crosslift.github.io/
