# OMGTex: One-stage Multi-style Facial Texture Reconstruction without Geometry Guidance

arXiv: https://arxiv.org/abs/2605.25778 · HTML: https://mlsanity.com/paper/2605.25778/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 35 references that are in the map.
- First posted on arXiv 25 May 2026.

## Builds on (most cited first, 28 of 28)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [GLIGEN: Open-Set Grounded Text-to-Image Generation](https://mlsanity.com/paper/2301.07093/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image](https://mlsanity.com/paper/2405.20343/) (2024)
- [Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details](https://mlsanity.com/paper/2506.16504/) (2025)
- [FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction](https://mlsanity.com/paper/2211.13874/) (2022)
- [3D Face Reconstruction with the Geometric Guidance of Facial Part Segmentation](https://mlsanity.com/paper/2312.00311/) (2023)
- [OSTeC: One-Shot Texture Completion](https://mlsanity.com/paper/2012.15370/) (2020)
- [LPFF: A Portrait Dataset for Face Generators Across Large Poses](https://mlsanity.com/paper/2303.14407/) (2023)
- [3DCoMPaT++: An improved Large-scale 3D Vision Dataset for Compositional Recognition](https://mlsanity.com/paper/2310.18511/) (2023)
- [3DCaricShop: A Dataset and A Baseline Method for Single-view 3D Caricature Face Reconstruction](https://mlsanity.com/paper/2103.08204/) (2021)
- [UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures](https://mlsanity.com/paper/2401.11078/) (2024)
- [Deep Deformable 3D Caricatures with Learned Shape Control](https://mlsanity.com/paper/2207.14593/) (2022)
- [FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy](https://mlsanity.com/paper/2503.17197/) (2025)
- [FaceRefiner: High-Fidelity Facial Texture Refinement with Differentiable Rendering-based Style Transfer](https://mlsanity.com/paper/2601.04520/) (2026)
- [AvatarTex: High-Fidelity Facial Texture Reconstruction from Single-Image Stylized Avatars](https://mlsanity.com/paper/2511.06721/) (2025)

## Abstract (arXiv)

We propose OMGTex, an end-to-end diffusion-based framework for reconstructing high-quality and editable facial UV textures from multi-style facial images. Existing texture reconstruction methods face two major limitations: (1) Fragility due to reliance on 3D geometry priors, which are difficult to estimate accurately, especially under facial occlusions or in stylized domains; and (2) A lack of semantic disentanglement, inhibiting region-specific texture editing and style transfer. Our work addresses both challenges simultaneously. Our core innovation is a geometry-free pipeline that directly maps a 2D face image to its corresponding editable UV texture. We introduce two key techniques: First, to address the challenge of UV misalignment common in diffusion generation, we introduce a gradient-guided refinement strategy at inference time, which explicitly corrects structural consistency. Second, we leverage the inherent semantic distribution capability of diffusion models and design a novel training paradigm to enhance this tendency, enabling semantic-aware editing of facial texture. Furthermore, to address the data scarcity in multi-style texture reconstruction, we construct CANVAS, the first comprehensive paired texture reconstruction dataset covering realistic and diverse stylized domains. To the best of our knowledge, OMGTex is the first geometry-free inference framework that achieves robust, style-consistent, and editable facial texture reconstruction across diverse domains. Our method achieves state-of-the-art performance on multiple facial texture benchmarks.
