# Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution

arXiv: https://arxiv.org/abs/2605.25333 · HTML: https://mlsanity.com/paper/2605.25333/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 28 of its 30 references that are in the map.
- First posted on arXiv 25 May 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 28 of 28)

- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generation](https://mlsanity.com/paper/2407.02371/) (2024)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [WorldMem: Long-term Consistent World Simulation with Memory](https://mlsanity.com/paper/2504.12369/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [VD3D: Taming Large Video Diffusion Transformers for 3D Camera Control](https://mlsanity.com/paper/2407.12781/) (2024)
- [Cameras as Relative Positional Encoding](https://mlsanity.com/paper/2507.10496/) (2025)
- [Helios: Real Real-Time Long Video Generation Model](https://mlsanity.com/paper/2603.04379/) (2026)
- [NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos](https://mlsanity.com/paper/2601.00393/) (2026)
- [Unified Camera Positional Encoding for Controlled Video Generation](https://mlsanity.com/paper/2512.07237/) (2025)
- [MosaicMem: Hybrid Spatial Memory for Controllable Video World Models](https://mlsanity.com/paper/2603.17117/) (2026)
- [INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling](https://mlsanity.com/paper/2604.07209/) (2026)
- [ReRoPE: Repurposing RoPE for Relative Camera Control](https://mlsanity.com/paper/2602.08068/) (2026)
- [Out of Sight, Out of Mind? Evaluating State Evolution in Video World Models](https://mlsanity.com/paper/2603.13215/) (2026)
- [URoPE: Universal Relative Position Embedding across Geometric Spaces](https://mlsanity.com/paper/2604.18747/) (2026)
- [STANCE: Motion Coherent Video Generation Via Sparse-to-Dense Anchored Encoding](https://mlsanity.com/paper/2510.14588/) (2025)
- [RAYNOVA: Scale-Temporal Autoregressive World Modeling in Ray Space](https://mlsanity.com/paper/2602.20685/) (2026)
- [Motion Forcing: A Decoupled Framework for Robust Video Generation in Motion Dynamics](https://mlsanity.com/paper/2603.10408/) (2026)
- [KV Cache Quantization for Self-Forcing Video Generation: A 33-Method Empirical Study](https://mlsanity.com/paper/2603.27469/) (2026)

## Built on by (most cited first, 4 of 4)

- [ReWorld: An Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2608.23565/) (2026)
- [Do Video Generators Track the World Across Segments? A Benchmark and Method for World-State Reasoning in Video Continuation](https://mlsanity.com/paper/2609.03673/) (2026)
- [Code Plans, Diffusion Renders: Open-Ended Generative World Modeling](https://mlsanity.com/paper/2609.26458/) (2026)
- [World Observer: Joint Actor-Observer Generation for Persistent World Modeling](https://mlsanity.com/paper/2610.02162/) (2026)

## Abstract (arXiv)

Video world models should maintain evolving states when evidence is unobserved, yet current generators often freeze hidden states upon interruption. This is not simply a capacity problem: pretrained video diffusion transformers already possess KV-cache mechanisms capable of non-local retrieval, but they are rarely trained to use them as dynamic memory. We introduce ReMind, a framework eliciting dynamic memory behavior via memory-oriented data, event-aware training, and cache adaptation. Organized around a taxonomy of 100+ dynamic events, we build a camera-annotated training mixture combining VLM-filtered real videos, generated hard dynamics, synthetic camera loops, and memory-interruption augmentations. Each clip is converted into a frame graph with protected anchors, degraded intervals, and explicit temporal gaps. A node-structured curriculum -- including node-drop, noisy memory, frontier continuation, and reference-cache training -- forces the model to retrieve relevant past states across interruptions rather than relying solely on local continuity. PM-RoPE, an elegant camera-phase RoPE extension, unlocks spatiotemporal retrieval at a single-attention cost while preserving pretrained pathways. ReMind achieves the best overall scores on STEVO-Bench and recovery tasks. Furthermore, general image-to-video evaluations confirm this curriculum avoids catastrophic forgetting. We have released our code, data, and models on our project page hrefhttps://remind-applied.github.io/https://remind-applied.github.io/.
