# VEOcc: Voxel-Centric Online Semantic Occupancy Prediction For Embodied Scene Understanding

arXiv: https://arxiv.org/abs/2605.25059 · HTML: https://mlsanity.com/paper/2605.25059/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 41 references that are in the map.
- First posted on arXiv 24 May 2026.

## Builds on (most cited first, 30 of 34)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [Tri-Perspective View for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2302.07817/) (2023)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [MonoScene: Monocular 3D Semantic Scene Completion](https://mlsanity.com/paper/2112.00726/) (2021)
- [SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Driving](https://mlsanity.com/paper/2303.09551/) (2023)
- [VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion](https://mlsanity.com/paper/2302.12251/) (2023)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [OccFormer: Dual-path Transformer for Vision-based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2304.05316/) (2023)
- [GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2405.17429/) (2024)
- [Symphonize 3D Semantic Scene Completion with Contextual Instance Queries](https://mlsanity.com/paper/2306.15670/) (2023)
- [Context and Geometry Aware Voxel Transformer for Semantic Scene Completion](https://mlsanity.com/paper/2405.13675/) (2024)
- [EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understanding](https://mlsanity.com/paper/2412.04380/) (2024)
- [From Machine Learning to Robotics: Challenges and Opportunities for Embodied Intelligence](https://mlsanity.com/paper/2110.15245/) (2021)
- [Monocular Occupancy Prediction for Scalable Indoor Scenes](https://mlsanity.com/paper/2407.11730/) (2024)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [EmbodiedOcc++: Boosting Embodied 3D Occupancy Prediction with Plane Regularization and Uncertainty Sampler](https://mlsanity.com/paper/2504.09540/) (2025)
- [GaussianFlowOcc: Sparse and Weakly Supervised Occupancy Estimation using Gaussian Splatting and Temporal Flow](https://mlsanity.com/paper/2502.17288/) (2025)
- [RoboOcc: Enhancing the Geometric and Semantic Scene Understanding for Robots](https://mlsanity.com/paper/2504.14604/) (2025)
- [VoxDet: Rethinking 3D Semantic Occupancy Prediction as Dense Object Detection](https://mlsanity.com/paper/2506.04623/) (2025)
- [Generalizing Visual Geometry Priors to Sparse Gaussian Occupancy Prediction](https://mlsanity.com/paper/2602.21552/) (2026)
- [SplatSSC: Decoupled Depth-Guided Gaussian Splatting for Semantic Scene Completion](https://mlsanity.com/paper/2508.02261/) (2025)
- [A Review on Visual-SLAM: Advancements from Geometric Modelling to Learning-based Semantic Scene Understanding](https://mlsanity.com/paper/2209.05222/) (2022)

## Built on by (most cited first, 1 of 1)

- [PanOVOcc: Panoramic Embodied Open-Vocabulary Occupancy Mapping with Long-term Spatial Voxel Memory](https://mlsanity.com/paper/2609.31716/) (2026)

## Abstract (arXiv)

Crucial for autonomous exploration, online 3D occupancy prediction and mapping incrementally construct dense spatial representations on the fly. Embodied online occupancy prediction remains predominantly Gaussian-centric, despite the wide use of voxel representations for frame-wise scene completion. We present VEOcc, to the best of our knowledge, the first voxel-centric framework for online embodied semantic occupancy prediction. It incrementally maintains a sparse global semantic voxel map from monocular observations and enables open-ended expansion without predefined scene bounds. To robustly integrate noisy multi-view predictions, we further introduce a Spatio-Temporal-Aware Online Update Strategy comprising Cross-Temporal Logit Aggregation (TLA) for short-term temporal consistency, Reliability-Aware Confidence Modulation (RCM) for spatial uncertainty calibration, and Confidence-Driven Incremental State Update (CSU) for robust global state assimilation. Extensive experiments on Occ-ScanNet and EmbodiedOcc-ScanNet demonstrate state-of-the-art performance among models of comparable scale in both local and embodied settings. Moreover, onboard deployment on a mobile robot validates practical online operation and long-horizon scalability, while results on self-collected handheld sequences demonstrate zero-shot generalization to unseen real-world environments. Code and supplementary visualizations are available on our project page: https://wryzju.github.io/VEOcc/.
