# A perspective on fluid mechanical environments for challenges in reinforcement learning

arXiv: https://arxiv.org/abs/2605.25011 · HTML: https://mlsanity.com/paper/2605.25011/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 13 of its 38 references that are in the map.
- First posted on arXiv 24 May 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 13 of 13)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Deep learning for universal linear embeddings of nonlinear dynamics](https://mlsanity.com/paper/1712.09707/) (2017)
- [Distributed Distributional Deterministic Policy Gradients](https://mlsanity.com/paper/1804.08617/) (2018)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Latent-space Physics: Towards Learning the Temporal Evolution of Fluid Flow](https://mlsanity.com/paper/1802.10123/) (2018)
- [MeshfreeFlowNet: A Physics-Constrained Deep Continuous Space-Time Super-Resolution Framework](https://mlsanity.com/paper/2005.01463/) (2020)
- [Flow Navigation by Smart Microswimmers via Reinforcement Learning](https://mlsanity.com/paper/1701.08848/) (2017)
- [Enforcing Statistical Constraints in Generative Adversarial Networks for Modeling Chaotic Dynamical Systems](https://mlsanity.com/paper/1905.06841/) (2019)
- [Controlling Rayleigh-B'enard convection via Reinforcement Learning](https://mlsanity.com/paper/2003.14358/) (2020)

## Abstract (arXiv)

We consider the challenge of developing agents that efficiently interact with high-dimensional, evolving environments, towards a view of practical reinforcement learning (RL) agents interacting with open worlds, of which they witness and affect only a small part. We argue that canonical fluid mechanics problems, and their simulations, present a compelling testbed for the development of such methods. These problems arise in nonlinear instabilities, where small disturbances can grow to transform the dynamics of a system. Nonlinear instabilities represent several open scientific challenges with industrial applications -- the droplet breakup of a liquid jet, mixing at an interface between two fluids, and the appearance of unusually tall rogue waves in the ocean. In these settings, agents may leverage preserved representations across the changing dynamics to learn efficiently. We present two problem descriptions of agents interacting with a fluid mechanical environment, and describe the state and action spaces, and reward functions, for these agents. For these examples, we specify the aspects of the environment which are nonstationary and the preserved invariances. We note Dedalus and JAX-CFD as open-source simulators that can be used for the development of reinforcement learning methods (Burns et al., 2016; Kochkov et al., 2021)) We demonstrate the use of Dedalus for environment generation by creating RL agents that learn to navigate in a stationary environment that is simulated using Dedalus. This sets the stage for future development of RL agents that learn to meaningfully interact with simulated environments that represent scientific challenges in natural and industrial flows.
