# Learning, locomotion, and navigation of soft synthetic snakes in three-dimensional, heterogeneous environments

arXiv: https://arxiv.org/abs/2605.24985 · HTML: https://mlsanity.com/paper/2605.24985/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 0 of its 3 references that are in the map.
- First posted on arXiv 24 May 2026.

## Abstract (arXiv)

Limbless terrestrial animals exhibit exceptional locomotor versatility and control, currently unmatched by engineered counterparts. Here, we introduce a computational framework that enables soft synthetic snakes to navigate unstructured, heterogeneous 3D terrains. Our approach is grounded in bio-inspired actuation and sensing models that reduce the control complexity inherent to high-degree-of-freedom, continuum bodies. These models are integrated into a reinforcement learning architecture to derive environment-traversing policies. Training first occurs in simplified, homogeneous terrains to learn locomotion primitives. These are then composed into adaptive strategies for complex landscapes. We demonstrate robustness by deploying a snake in high-fidelity 3D environments reconstructed from real-world imaging, achieving reliable navigation. Overall, this work provides a physically-realistic simulation platform and practical insights for the control of continuum systems in natural terrains.
