# Snapshot Polarimetric Display Inverse Rendering

arXiv: https://arxiv.org/abs/2605.24915 · HTML: https://mlsanity.com/paper/2605.24915/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 61 references that are in the map.
- First posted on arXiv 24 May 2026.

## Builds on (most cited first, 29 of 29)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Modeling Indirect Illumination for Inverse Rendering](https://mlsanity.com/paper/2204.06837/) (2022)
- [TensoIR: Tensorial Inverse Rendering](https://mlsanity.com/paper/2304.12461/) (2023)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images](https://mlsanity.com/paper/2204.02232/) (2022)
- [PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo](https://mlsanity.com/paper/2207.11406/) (2022)
- [IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination](https://mlsanity.com/paper/2404.11593/) (2024)
- [Deep Polarization Imaging for 3D shape and SVBRDF Acquisition](https://mlsanity.com/paper/2105.02875/) (2021)
- [Shape and Material Capture at Home](https://mlsanity.com/paper/2104.06397/) (2021)
- [Scalable, Detailed and Mask-Free Universal Photometric Stereo](https://mlsanity.com/paper/2303.15724/) (2023)
- [Neural Reflectance for Shape Recovery with Shadow Handling](https://mlsanity.com/paper/2203.12909/) (2022)
- [NeISF: Neural Incident Stokes Field for Geometry and Material Estimation](https://mlsanity.com/paper/2311.13187/) (2023)
- [Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusion](https://mlsanity.com/paper/2412.09593/) (2024)
- [LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields](https://mlsanity.com/paper/2504.20026/) (2025)
- [PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objects](https://mlsanity.com/paper/2409.14331/) (2024)
- [Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion](https://mlsanity.com/paper/2412.15050/) (2024)
- [NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics](https://mlsanity.com/paper/2411.10189/) (2024)
- [Light of Normals: Unified Feature Representation for Universal Photometric Stereo](https://mlsanity.com/paper/2506.18882/) (2025)
- [Differentiable Point-based Inverse Rendering](https://mlsanity.com/paper/2312.02480/) (2023)
- [SPIDeRS: Structured Polarization for Invisible Depth and Reflectance Sensing](https://mlsanity.com/paper/2312.04553/) (2023)
- [Differentiable Inverse Rendering with Interpretable Basis BRDFs](https://mlsanity.com/paper/2411.17994/) (2024)
- [Differentiable Display Photometric Stereo](https://mlsanity.com/paper/2306.13325/) (2023)
- [Physics-Free Spectrally Multiplexed Photometric Stereo under Unknown Spectral Composition](https://mlsanity.com/paper/2410.20716/) (2024)
- [A Real-world Display Inverse Rendering Dataset](https://mlsanity.com/paper/2508.14411/) (2025)
- [Hyperspectral Polarimetric BRDFs of Real-world Materials](https://mlsanity.com/paper/2509.13779/) (2025)

## Abstract (arXiv)

Inverse rendering remains a core challenge in graphics and vision, especially in the snapshot configurations required for lightweight desktop workflows, where the per-frame information budget is highly constrained. Previous inverse rendering work explores various available dimensions for enriching the per-shot information, including temporal modulation, spectral encoding, and polarization. In this work, we introduce polarimetric display inverse rendering, using an LCD to project a linearly polarized RGB binary pattern and an RGB polarization camera augmented with a quarter-wave plate to acquire spectro-polarimetric measurements in a single shot. A feed-forward transformer maps these measurements to per-pixel normal, albedo, roughness, and metallicity. To overcome training data scarcity, we expand a limited set of measured polarimetric bidirectional reflectance distribution functions via a generative manifold. Evaluations on a real desktop setup demonstrate accurate inverse rendering across diverse scenes, outperforming existing approaches.
