# Fishbone: From One 3D Asset to a Million Controllable Edits

arXiv: https://arxiv.org/abs/2605.24805 · HTML: https://mlsanity.com/paper/2605.24805/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 72 references that are in the map.
- First posted on arXiv 24 May 2026.

## Builds on (most cited first, 20 of 20)

- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [DeepCAD: A Deep Generative Network for Computer-Aided Design Models](https://mlsanity.com/paper/2105.09492/) (2021)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)
- [Neural Cages for Detail-Preserving 3D Deformations](https://mlsanity.com/paper/1912.06395/) (2019)
- [TextDeformer: Geometry Manipulation using Text Guidance](https://mlsanity.com/paper/2304.13348/) (2023)
- [PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers](https://mlsanity.com/paper/2506.05573/) (2025)
- [Part123: Part-aware 3D Reconstruction from a Single-view Image](https://mlsanity.com/paper/2405.16888/) (2024)
- [Efficient Part-level 3D Object Generation via Dual Volume Packing](https://mlsanity.com/paper/2506.09980/) (2025)
- [One Model to Rig Them All: Diverse Skeleton Rigging with UniRig](https://mlsanity.com/paper/2504.12451/) (2025)
- [Neural Stress Fields for Reduced-order Elastoplasticity and Fracture](https://mlsanity.com/paper/2310.17790/) (2023)
- [SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling](https://mlsanity.com/paper/2512.05343/) (2025)
- [Mesh-based Autoencoders for Localized Deformation Component Analysis](https://mlsanity.com/paper/1709.04304/) (2017)
- [Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representation](https://mlsanity.com/paper/2310.09395/) (2023)
- [WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstraction](https://mlsanity.com/paper/2505.04813/) (2025)

## Abstract (arXiv)

Large-scale controllable 3D assets are critical for computer graphics, embodied AI, robotics, and interactive content creation, yet creating diverse 3D assets remains challenging due to the high cost of manual modeling and rigging. Shape deformation offers a natural way to generate variations from existing meshes, but existing data-driven methods often rely on sparse user inputs, while parametric editing frameworks require manually designed control structures and category-specific configurations. Inspired by natural creatures, where a central spine governs global shape and cross-sectional ribs control local variation, we introduce Fishbone, a unified rib-spine representation for general shapes that supports controllable parametric mesh deformation, reduced-space dynamics, and animation. Given an input mesh, Fishbone computes a geodesic scalar field with an adaptive heat method, extracts iso-contours as cross-sectional ribs, constructs a smooth geometry-aware spine through rib centers, and associates surface vertices with nearby rib and spine structures using Gaussian-weighted skinning. The resulting representation enables real-time and predictable deformation: ribs control local profiles such as thickness, orientation, and cross-sectional variation, while the spine controls global bending, twisting, and stretching. The same structure also supports reduced-space simulation and keyframe animation. We further construct Fishbone-136K by augmenting Hunyuan3D with rib-spine structures, and demonstrate applications in controllable 3D generation, deformation-based data augmentation for robot learning, interactive mesh editing, and agentic generation. Experiments demonstrate the effectiveness, efficiency, and versatility of the proposed framework.
