# SILSM: A Sustainable Interactive Level Set Method for Progressive Refinement

arXiv: https://arxiv.org/abs/2605.24448 · HTML: https://mlsanity.com/paper/2605.24448/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 39 references that are in the map.
- First posted on arXiv 23 May 2026.

## Builds on (most cited first, 9 of 9)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [OneFormer: One Transformer to Rule Universal Image Segmentation](https://mlsanity.com/paper/2211.06220/) (2022)
- [Deep Multi-modal Object Detection and Semantic Segmentation for Autonomous Driving: Datasets, Methods, and Challenges](https://mlsanity.com/paper/1902.07830/) (2019)
- [SimpleClick: Interactive Image Segmentation with Simple Vision Transformers](https://mlsanity.com/paper/2210.11006/) (2022)
- [ScribblePrompt: Fast and Flexible Interactive Segmentation for Any Biomedical Image](https://mlsanity.com/paper/2312.07381/) (2023)
- [MIDeepSeg: Minimally Interactive Segmentation of Unseen Objects from Medical Images Using Deep Learning](https://mlsanity.com/paper/2104.12166/) (2021)
- [FlowSDF: Flow Matching for Medical Image Segmentation Using Distance Transforms](https://mlsanity.com/paper/2405.18087/) (2024)
- [Small Object Few-shot Segmentation for Vision-based Industrial Inspection](https://mlsanity.com/paper/2407.21351/) (2024)
- [Re-initialization-free Level Set Method via Molecular Beam Epitaxy Equation Regularization for Image Segmentation](https://mlsanity.com/paper/2310.08861/) (2023)

## Abstract (arXiv)

Interactive segmentation aims to precisely isolate target objects using sparse user guidance. However, traditional methods often suffer from heavy interaction burdens and parameter sensitivity, while deep learning approaches struggle with data dependency and iterative instability. Motivated by these limitations, we propose the Sustainable Interactive Level Set Method (SILSM). The proposed level set evolution equation incorporates interaction, regularization, and segmentation terms. Specifically, high-order regularization is employed to maintain numerical stability, and unlike traditional methods, we decouple user guidance into an independent interaction term to enable direct manual control over the zero-level set evolution. Furthermore, we develop a numerical algorithm tailored for multiple interactions, which facilitates dynamic refinement by effectively updating the segmentation results based on sequential user inputs. We theoretically demonstrate that the high-order term provides stronger regularization constraints than the conventional length term, while the interaction term ensures segmentation strictly within the user-selected region. Experimental results further demonstrate that the proposed method is robust to interactive inputs, achieves competitive performance at the first interaction, and supports stable multi-round interactions with progressively improved segmentation quality.
