# Adaptive Human-AI Coordination via Hierarchical Action Disentanglement

arXiv: https://arxiv.org/abs/2605.24343 · HTML: https://mlsanity.com/paper/2605.24343/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Multi-agent reinforcement learning, one of 15 directions in Deep reinforcement learning methods.
- Builds on 17 of its 24 references that are in the map.
- First posted on arXiv 23 May 2026.

## Placed in

- Deep reinforcement learning methods / [Multi-agent reinforcement learning](https://mlsanity.com/deeprl/multi-agent-reinforcement-learning/)

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Towards Playing Full MOBA Games with Deep Reinforcement Learning](https://mlsanity.com/paper/2011.12692/) (2020)
- [Hierarchical Reinforcement Learning By Discovering Intrinsic Options](https://mlsanity.com/paper/2101.06521/) (2021)
- [Sub-policy Adaptation for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1906.05862/) (2019)
- [Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased](https://mlsanity.com/paper/2302.01605/) (2023)
- [Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversity](https://mlsanity.com/paper/2110.04041/) (2021)
- [A Hierarchical Approach to Population Training for Human-AI Collaboration](https://mlsanity.com/paper/2305.16708/) (2023)
- [BCR-DRL: Behavior- and Context-aware Reward for Deep Reinforcement Learning in Human-AI Coordination](https://mlsanity.com/paper/2408.07877/) (2024)

## Abstract (arXiv)

Human-AI collaboration requires agents that can adapt to diverse partner behaviors and skill levels while remaining robust to unseen partners. Existing methods often collapse to a single dominant behavior or learn poorly aligned skills, limiting effective coordination. We propose Intrinsic Action Disentanglement (IAD), a deep hierarchical reinforcement learning (DHRL) framework that learns distinct, partner-aware low-level action sequences conditioned on high-level latent skills. IAD introduces an intrinsic reward that explicitly encourages disentangled action distributions of the agent's low-level policy across skills, yielding an interpretable mapping between high-level decisions and partner-specific behavioral responses. By capturing temporally extended interaction patterns, IAD enables flexible adaptation to heterogeneous partner dynamics under distributional shift. We evaluate IAD in the Overcooked-AI domain across multiple layouts and diverse partner settings, including unseen simulated partners, a human-proxy model trained on human-human gameplay, and real human partners. Results show that IAD consistently outperforms strong baselines and achieves more reliable, adaptive coordination across all settings.
