# MASt3R-Nav: WayPixel Navigation in Relative 3D Maps

arXiv: https://arxiv.org/abs/2605.24111 · HTML: https://mlsanity.com/paper/2605.24111/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 33 references that are in the map.
- First posted on arXiv 22 May 2026.

## Builds on (most cited first, 27 of 27)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Self-Attention with Relative Position Representations](https://mlsanity.com/paper/1803.02155/) (2018)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Action](https://mlsanity.com/paper/2207.04429/) (2022)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Semi-parametric Topological Memory for Navigation](https://mlsanity.com/paper/1803.00653/) (2018)
- [MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2412.12392/) (2024)
- [GNM: A General Navigation Model to Drive Any Robot](https://mlsanity.com/paper/2210.03370/) (2022)
- [MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motion](https://mlsanity.com/paper/2409.19152/) (2024)
- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [Zero-Shot Visual Imitation](https://mlsanity.com/paper/1804.08606/) (2018)
- [SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation](https://mlsanity.com/paper/2410.08189/) (2024)
- [QuadricSLAM: Dual Quadrics from Object Detections as Landmarks in Object-oriented SLAM](https://mlsanity.com/paper/1804.04011/) (2018)
- [Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skill](https://mlsanity.com/paper/2309.10309/) (2023)
- [ViKiNG: Vision-Based Kilometer-Scale Navigation with Geographic Hints](https://mlsanity.com/paper/2202.11271/) (2022)
- [Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks](https://mlsanity.com/paper/2108.01176/) (2021)
- [Scaling Local Control to Large-Scale Topological Navigation](https://mlsanity.com/paper/1909.12329/) (2019)
- [Integrating Egocentric Localization for More Realistic Point-Goal Navigation Agents](https://mlsanity.com/paper/2009.03231/) (2020)
- [RoboHop: Segment-based Topological Map Representation for Open-World Visual Navigation](https://mlsanity.com/paper/2405.05792/) (2024)
- [Learning View and Target Invariant Visual Servoing for Navigation](https://mlsanity.com/paper/2003.02327/) (2020)
- [TANGO: Traversability-Aware Navigation with Local Metric Control for Topological Goals](https://mlsanity.com/paper/2509.08699/) (2025)
- [ObjectReact: Learning Object-Relative Control for Visual Navigation](https://mlsanity.com/paper/2509.09594/) (2025)

## Built on by (most cited first, 1 of 1)

- [PixelLoop: Shortcut Topological Navigation with Pixel-Level Loops](https://mlsanity.com/paper/2607.12811/) (2026)

## Abstract (arXiv)

Visual navigation ability is strongly tied to its underlying representation of the world. Unlike classical 3D maps that require globally-consistent geometry, image- or object-relative topological graphs almost entirely do away with geometric understanding. But, this comes at the cost of navigation capability, often limiting it to merely teach-and-repeat. In this work, we propose a novel map representation in the form of pixel-relative connectivity, which is geometrically accurate but does not require global geometric consistency. Inspired by recent progress in 3D grounded image matching, we construct a map from an image sequence through inter-image connectivity based on pixel correspondences in the relative 3D coordinate systems of individual image pairs. We then use this pixel-level graph to perform global path planning by approximating and sparsifying intra-image pixel connectivity. Through this, we derive a ''WayPixel Costmap'' representation and train a controller conditioned on it to predict a trajectory rollout. We show that this dense pixel-level costmap based on relative geometry is a more accurate conditioning variable for control prediction than its image- and object-level counterparts. This enables a highly capable navigation system, as validated on four types of navigation tasks in the simulator and through real world demonstrations.
