# ARMS: Automatic Reward Shaping for Sparse-Reward Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2605.23562 · HTML: https://mlsanity.com/paper/2605.23562/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 24 references that are in the map.
- First posted on arXiv 22 May 2026.

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [A Review of Cooperative Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1908.03963/) (2019)
- [A Survey of Multi-Agent Deep Reinforcement Learning with Communication](https://mlsanity.com/paper/2203.08975/) (2022)
- [Deep Multiagent Reinforcement Learning: Challenges and Directions](https://mlsanity.com/paper/2106.15691/) (2021)
- [Self-Supervised Online Reward Shaping in Sparse-Reward Environments](https://mlsanity.com/paper/2103.04529/) (2021)
- [Learn to Follow: Decentralized Lifelong Multi-agent Pathfinding via Planning and Learning](https://mlsanity.com/paper/2310.01207/) (2023)
- [POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding](https://mlsanity.com/paper/2407.14931/) (2024)
- [Policy Invariance under Reward Transformations for General-Sum Stochastic Games](https://mlsanity.com/paper/1401.3907/) (2014)
- [Preference-Guided Learning for Sparse-Reward Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2509.21828/) (2025)

## Abstract (arXiv)

Sparse rewards are a major bottleneck in multi-agent reinforcement learning (MARL), where simultaneous learning induces non-stationarity and makes reward design especially delicate. Reward shaping can accelerate learning, but in the multi-agent setting it must preserve the strategic structure of the problem rather than merely improve short-term optimization. We propose Automatic Reward-shaping in Multi-agent Systems (ARMS), a self-supervised reward shaping framework for MARL that learns dense shaping signals from sparse environmental rewards through trajectory ranking. Since single-agent trajectory-ranking guarantees do not directly transfer to MARL, we reformulate policy invariance through conditional best-response reasoning, and show that if certain conditions hold, then using shaping rewards preserves each agent's best-response set under fixed opponent policies, and consequently preserve the set of Nash equilibria. Guided by this perspective, ARMS alternates between policy learning and reward learning while sharing shaping parameters across agents for efficiency. Experiments in a partially observable multi-agent pathfinding domain show that ARMS improves sampling efficiency under increasing reward sparsity and agent count, generalizes to unseen environments, and reveals a MARL-specific failure mode in which limited exploration and coupled policy--reward dynamics induce oscillatory behavior. Increasing exploration mitigates this effect and stabilizes learning. To the best of our knowledge, ARMS is the first automatic reward shaping framework for MARL whose design is motivated by a game-theoretic equilibrium-preservation result.
