# GENSTRAT: Toward a Science of Strategic Reasoning in Large Language Models

arXiv: https://arxiv.org/abs/2605.23238 · HTML: https://mlsanity.com/paper/2605.23238/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 18 of its 36 references that are in the map.
- First posted on arXiv 22 May 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 18 of 18)

- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Playing repeated games with Large Language Models](https://mlsanity.com/paper/2305.16867/) (2023)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations](https://mlsanity.com/paper/2402.12348/) (2024)
- [Evaluating the World Model Implicit in a Generative Model](https://mlsanity.com/paper/2406.03689/) (2024)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [Solving Large Imperfect Information Games Using CFR+](https://mlsanity.com/paper/1407.5042/) (2014)
- [Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4](https://mlsanity.com/paper/2309.17277/) (2023)
- [Algorithmic Collusion by Large Language Models](https://mlsanity.com/paper/2404.00806/) (2024)
- [Strategic Behavior of Large Language Models: Game Structure vs. Contextual Framing](https://mlsanity.com/paper/2309.05898/) (2023)
- [What Has a Foundation Model Found? Using Inductive Bias to Probe for World Models](https://mlsanity.com/paper/2507.06952/) (2025)
- [Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function](https://mlsanity.com/paper/2406.01382/) (2024)
- [Measuring General Intelligence with Generated Games](https://mlsanity.com/paper/2505.07215/) (2025)
- [PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Model](https://mlsanity.com/paper/2401.06781/) (2024)
- [How Far Are LLMs from Professional Poker Players? Revisiting Game-Theoretic Reasoning with Agentic Tool Use](https://mlsanity.com/paper/2602.00528/) (2026)
- [Evaluating Language Models' Evaluations of Games](https://mlsanity.com/paper/2510.10930/) (2025)
- [Readable Minds: Emergent Theory-of-Mind-Like Behavior in LLM Poker Agents](https://mlsanity.com/paper/2604.04157/) (2026)

## Abstract (arXiv)

Large language models (LLMs) are increasingly deployed as economic agents in marketplaces, auctions, and bidding settings. Anticipating their behavior in any specific deployment is hard. Existing strategic-reasoning benchmarks evaluate models on fixed canonical games. These benchmarks may saturate as the frontier improves, and they do not allow evaluators to generalize with confidence from benchmark performance to the varied and messy strategic environments that actual deployments involve. We introduce GENSTRAT, which uses procedurally generated strategic environments to address these challenges. Concretely, we generate a distribution of two-player zero-sum imperfect-information card games. The generator can draw fresh games on demand, allowing for evergreen evaluation and resistance to contamination. We pair the game distribution with a capability-profile methodology that decomposes model competence across six axes (state space, temporal depth, information sensitivity, opponent modeling, risk, and brittleness). We also introduce a jaggedness measure of within-distribution smoothness that detects when a model's advantage jumps unpredictably between strategically similar games. We sample 50 benchmark games from a 2,000-game generated pool and evaluate nine frontier and open-weight LLMs in a head-to-head tournament with over 36,000 matches. Newer frontier-tier models score higher on average. Beyond that average, models with near-identical overall strength show qualitatively different capability profiles, and two of the top three leaderboard models (gpt-5 and claude) are noticeably more locally volatile than the third (gemini-3.1-pro), despite being close in overall strength. Together, the capability profile and the jaggedness measure give a deployment-relevant diagnostic that the overall ranking alone cannot provide.
