# Dreaming Smoothly and Sample Efficiently with Gradient Penalized Latent Dynamics

arXiv: https://arxiv.org/abs/2605.23089 · HTML: https://mlsanity.com/paper/2605.23089/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 14 of its 20 references that are in the map.
- First posted on arXiv 21 May 2026.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)
- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 14 of 14)

- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [Lipschitz Continuity in Model-based Reinforcement Learning](https://mlsanity.com/paper/1804.07193/) (2018)
- [Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robots](https://mlsanity.com/paper/2111.01674/) (2021)
- [Spectral Normalisation for Deep Reinforcement Learning: an Optimisation Perspective](https://mlsanity.com/paper/2105.05246/) (2021)
- [A case for new neural network smoothness constraints](https://mlsanity.com/paper/2012.07969/) (2020)
- [Why neural networks find simple solutions: the many regularizers of geometric complexity](https://mlsanity.com/paper/2209.13083/) (2022)
- [Adversarial Lipschitz Regularization](https://mlsanity.com/paper/1907.05681/) (2019)
- [Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies](https://mlsanity.com/paper/2410.11825/) (2024)
- [Benchmarking Smoothness and Reducing High-Frequency Oscillations in Continuous Control Policies](https://mlsanity.com/paper/2410.16632/) (2024)
- [HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Control](https://mlsanity.com/paper/2410.09505/) (2024)

## Abstract (arXiv)

Model-based reinforcement learning improves sample efficiency by learning a world model. However, existing latent world models such as DreamerV3 do not explicitly enforce local smoothness in their learned transition dynamics, leaving a useful inductive bias for transition dynamics learning unexploited. We propose GPLD, a gradient-penalized latent dynamics regularizer for DreamerV3 that applies a row-wise Jacobian penalty to the posterior latent distribution to encourage locally smooth transition learning. We show that this penalty can be interpreted as the continuous-latent analog of finite-difference smoothing of transition laws in discrete embedded-state MDPs, and estimate it efficiently using Hutchinson-style stochastic probes. Empirically, across DeepMind Control proprioceptive tasks, GPLD improves aggregate sample efficiency, with particularly strong gains on higher-complexity locomotion environments. On more challenging quadruped tasks, GPLD reaches high-return behavior earlier and exhibits more consistent late-stage learning over longer horizons. Explicit local smoothness regularization is a simple and effective way to improve latent world models for smooth continuous control environments. Code for GPLD is available at github.com/romils9/gpld-mbrl .
