# MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy

arXiv: https://arxiv.org/abs/2605.22597 · HTML: https://mlsanity.com/paper/2605.22597/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 36 references that are in the map.
- First posted on arXiv 21 May 2026.

## Builds on (most cited first, 30 of 30)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation](https://mlsanity.com/paper/2403.12365/) (2024)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos](https://mlsanity.com/paper/2503.17973/) (2025)
- [OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation](https://mlsanity.com/paper/2501.18982/) (2025)
- [Learning Neural Constitutive Laws From Motion Observations for Generalizable PDE Dynamics](https://mlsanity.com/paper/2304.14369/) (2023)
- [AdaptiGraph: Material-Adaptive Graph-Based Neural Dynamics for Robotic Manipulation](https://mlsanity.com/paper/2407.07889/) (2024)
- [GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation](https://mlsanity.com/paper/2406.14927/) (2024)
- [Physics-as-Inverse-Graphics: Unsupervised Physical Parameter Estimation from Video](https://mlsanity.com/paper/1905.11169/) (2019)
- [PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation](https://mlsanity.com/paper/2411.14423/) (2024)
- [Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics](https://mlsanity.com/paper/2410.08257/) (2024)
- [Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation](https://mlsanity.com/paper/2407.09497/) (2024)
- [Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation](https://mlsanity.com/paper/2506.06440/) (2025)
- [3D-IntPhys: Towards More Generalized 3D-grounded Visual Intuitive Physics under Challenging Scenes](https://mlsanity.com/paper/2304.11470/) (2023)
- [UniPhy: Learning a Unified Constitutive Model for Inverse Physics Simulation](https://mlsanity.com/paper/2505.16971/) (2025)
- [Differentiable Particles for General-Purpose Deformable Object Manipulation](https://mlsanity.com/paper/2405.01044/) (2024)
- [MASIV: Toward Material-Agnostic System Identification from Videos](https://mlsanity.com/paper/2508.01112/) (2025)
- [Learning 3D-Gaussian Simulators from RGB Videos](https://mlsanity.com/paper/2503.24009/) (2025)
- [PFGS: High Fidelity Point Cloud Rendering via Feature Splatting](https://mlsanity.com/paper/2407.03857/) (2024)
- [NeuSpring: Neural Spring Fields for Reconstruction and Simulation of Deformable Objects from Videos](https://mlsanity.com/paper/2511.08310/) (2025)
- [DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering](https://mlsanity.com/paper/2410.08983/) (2024)
- [Gaussian-Augmented Physics Simulation and System Identification with Complex Colliders](https://mlsanity.com/paper/2511.06846/) (2025)
- [Contact-Aware Neural Dynamics](https://mlsanity.com/paper/2601.12796/) (2026)
- [SpringTime: Learning Simulatable Models of Cloth with Spatially-varying Constitutive Properties](https://mlsanity.com/paper/2507.21288/) (2025)
- [Differentiable Material Point Method for the Control of Deformable Objects](https://mlsanity.com/paper/2512.13214/) (2025)
- [EqCollide: Equivariant and Collision-Aware Deformable Objects Neural Simulator](https://mlsanity.com/paper/2506.05797/) (2025)

## Abstract (arXiv)

Learning real-world dynamics from visual observations is crucial for various domains. A common strategy is to calibrate simulators by estimating physical parameters, yet accuracy is ultimately bounded by the underlying physical models, which often assume materials are homogeneous and isotropic. Even if reasonable, real-world objects typically exhibit mild anisotropy and heterogeneity. After the near-isotropic backbone is well calibrated, these residual effects become the key bottleneck for further closing the real-to-sim gap. Although neural networks can fit dynamics end-to-end, such black-box modeling discards strong physical priors, leading to poor data efficiency and overfitting. Therefore, we propose MoSA, a motion-constrained stress adaptation framework that targets these residual effects to further improve real-to-sim dynamics learning. MoSA uses an isotropic model as a physics prior and learns residual stress operators to capture mild anisotropy and heterogeneity. It progressively adapts stresses via microplane-constrained redistribution in a physics-informed cascaded network. We further impose motion constraints by supervising temporal and spatial derivatives of the deformation field. Experimentally, our learned dynamics achieves superior accuracy, generalization, and robustness, while learning physically meaningful residual anisotropy. Finally, we validate MoSA in a robot manipulation setting, showing that better real-to-sim dynamics modeling translates into more reliable sim-to-real transfer. Project Page is available at https://mercerai.github.io/MoSA/.
