# Reinforcement learning for ion shuttling on trapped-ion quantum computers

arXiv: https://arxiv.org/abs/2605.22463 · HTML: https://mlsanity.com/paper/2605.22463/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Quantum reinforcement learning, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 41 references that are in the map.
- First posted on arXiv 21 May 2026.

## Placed in

- Deep reinforcement learning methods / [Quantum reinforcement learning](https://mlsanity.com/deeprl/quantum-reinforcement-learning/)

## Builds on (most cited first, 7 of 7)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Reinforcement learning](https://mlsanity.com/paper/2405.10369/) (2024)
- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [Reinforcement Learning for Quantum Technology](https://mlsanity.com/paper/2601.18953/) (2026)
- [MUSS-TI: Multi-level Shuttle Scheduling for Large-Scale Entanglement Module Linked Trapped-Ion](https://mlsanity.com/paper/2509.25988/) (2025)

## Abstract (arXiv)

Scalable trapped-ion quantum computing is commonly realized with modular chips that feature distinct zones with specific functionalities, such as storage, state preparation, and gate execution. To execute a quantum circuit, the ions must be transported between these zones. This process is called ion shuttling. To achieve reliable computation results, the shuttling process must be optimized. However, as the number of ions increases, this becomes a high-dimensional optimization problem where optimal solutions cannot be computed efficiently. We demonstrate, to the best of our knowledge, the first use of reinforcement learning (RL) for the optimization of ion shuttling. RL is well-suited for such scenarios, as it enables learning a strategy through direct interaction with the problem. We show that our RL approach outperforms current state-of-the-art heuristic techniques, yielding a reduction in shuttling operations of up to 36.3 %. Furthermore, we show that our method is easily applicable to various chip architectures. Our approach offers a versatile method to study shuttling efficiency during chip design and, therefore, a highly relevant tool for future, more complex architectures.
