# One Sentence, One Drama: Personalized Short-Form Drama Generation via Multi-Agent Systems

arXiv: https://arxiv.org/abs/2605.22144 · HTML: https://mlsanity.com/paper/2605.22144/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 31 of its 47 references that are in the map.
- First posted on arXiv 21 May 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 31)

- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [StoryDiffusion: Consistent Self-Attention for Long-Range Image and Video Generation](https://mlsanity.com/paper/2405.01434/) (2024)
- [Self-Forcing++: Towards Minute-Scale High-Quality Video Generation](https://mlsanity.com/paper/2510.02283/) (2025)
- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [VideoDirectorGPT: Consistent Multi-scene Video Generation via LLM-Guided Planning](https://mlsanity.com/paper/2309.15091/) (2023)
- [Long Context Tuning for Video Generation](https://mlsanity.com/paper/2503.10589/) (2025)
- [Automated Movie Generation via Multi-Agent CoT Planning](https://mlsanity.com/paper/2503.07314/) (2025)
- [SAM 3D Body: Robust Full-Body Human Mesh Recovery](https://mlsanity.com/paper/2602.15989/) (2026)
- [VideoStudio: Generating Consistent-Content and Multi-Scene Videos](https://mlsanity.com/paper/2401.01256/) (2024)
- [HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video Narratives](https://mlsanity.com/paper/2510.20822/) (2025)
- [End-to-End Training for Autoregressive Video Diffusion via Self-Resampling](https://mlsanity.com/paper/2512.15702/) (2025)
- [StoryMem: Multi-shot Long Video Storytelling with Memory](https://mlsanity.com/paper/2512.19539/) (2025)
- [VideoGen-of-Thought: Step-by-step generating multi-shot video with minimal manual intervention](https://mlsanity.com/paper/2503.15138/) (2025)
- [OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory](https://mlsanity.com/paper/2512.07802/) (2025)
- [Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusion](https://mlsanity.com/paper/2602.07775/) (2026)
- [StoryAgent: Customized Storytelling Video Generation via Multi-Agent Collaboration](https://mlsanity.com/paper/2411.04925/) (2024)
- [Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generation](https://mlsanity.com/paper/2603.21366/) (2026)
- [Synthetic-to-Real Self-supervised Robust Depth Estimation via Learning with Motion and Structure Priors](https://mlsanity.com/paper/2503.20211/) (2025)
- [PVChat: Personalized Video Chat with One-Shot Learning](https://mlsanity.com/paper/2503.17069/) (2025)
- [The Script is All You Need: An Agentic Framework for Long-Horizon Dialogue-to-Cinematic Video Generation](https://mlsanity.com/paper/2601.17737/) (2026)
- [4DPC2hat: Towards Dynamic Point Cloud Understanding with Failure-Aware Bootstrapping](https://mlsanity.com/paper/2602.03890/) (2026)
- [SciEducator: Scientific Video Understanding and Educating via Deming-Cycle Multi-Agent System](https://mlsanity.com/paper/2511.17943/) (2025)
- [Audience in the Loop: Viewer Feedback-Driven Content Creation in Micro-drama Production on Social Media](https://mlsanity.com/paper/2602.14045/) (2026)
- [Training Diffusion Language Models for Black-Box Optimization](https://mlsanity.com/paper/2603.17919/) (2026)

## Built on by (most cited first, 6 of 6)

- [FilmWorld: Agentic Novel-to-Film Generation through Dynamic Cinematic World Modeling](https://mlsanity.com/paper/2607.19038/) (2026)
- [SEAM: Shot Entity-Attribute Memory for Consistent Short-Drama Generation at Scale](https://mlsanity.com/paper/2608.22725/) (2026)
- [Agentic Visual Generation: From Generative Models to Agentic Control](https://mlsanity.com/paper/2609.06758/) (2026)
- [Skill Training with Corruption and Reconstruction Loop](https://mlsanity.com/paper/2607.27557/) (2026)
- [DramaChain Bench: An End-to-End Benchmark for Short-Drama Generation](https://mlsanity.com/paper/2609.00646/) (2026)
- [AV-GRPO: Modality-Anchored Decoupling Diffusion Reinforcement Learning for Joint Audio-Video Generation](https://mlsanity.com/paper/2609.29816/) (2026)

## Abstract (arXiv)

Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting in weak hooks, insufficient escalation, and unattractive endings; (2) spatial consistency, leading to drifting scene layouts and inconsistent character positions across clips; and (3) production-level quality control, requiring extensive manual review and correction across script and visual stages. We present One Sentence, One Drama, a hierarchical multi-agent framework that transforms a user's single-sentence idea into a fully produced short drama through structured intermediate modules and iterative refinement. Our approach is built upon three key components: (1) a multi-agent debate-based story generation module that enforces short-drama pacing and narrative coherence; (2) a 3D-grounded first-frame generation mechanism that establishes a shared spatial reference for consistent character positioning and scene layout across clips; and (3) multi-stage reviewer loops that perform comprehensive error detection and targeted revision across script, visual, and video generation stages. We also introduce scene-level BGM matching and scene transition planning to improve the audience's immersive experience. To systematically evaluate this task, we introduce Short-Drama-Bench, a benchmark that extends standard video quality metrics with short-drama-specific criteria. Experimental results demonstrate that our method significantly outperforms existing pipelines in narrative quality, cross-clip consistency, and overall viewing experience.
