# Preserve, Reveal, Expand: Faithful 4D Video Editing with Region-Aware Conditioning

arXiv: https://arxiv.org/abs/2605.20961 · HTML: https://mlsanity.com/paper/2605.20961/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 43 of its 44 references that are in the map.
- First posted on arXiv 20 May 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 43)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [FateZero: Fusing Attentions for Zero-shot Text-based Video Editing](https://mlsanity.com/paper/2303.09535/) (2023)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [TokenFlow: Consistent Diffusion Features for Consistent Video Editing](https://mlsanity.com/paper/2307.10373/) (2023)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory](https://mlsanity.com/paper/2308.08089/) (2023)
- [Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation](https://mlsanity.com/paper/2306.07954/) (2023)
- [ProPainter: Improving Propagation and Transformer for Video Inpainting](https://mlsanity.com/paper/2309.03897/) (2023)
- [Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control](https://mlsanity.com/paper/2501.03847/) (2025)
- [SpatialTracker: Tracking Any 2D Pixels in 3D Space](https://mlsanity.com/paper/2404.04319/) (2024)
- [DragAnything: Motion Control for Anything using Entity Representation](https://mlsanity.com/paper/2403.07420/) (2024)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [VidToMe: Video Token Merging for Zero-Shot Video Editing](https://mlsanity.com/paper/2312.10656/) (2023)
- [Boximator: Generating Rich and Controllable Motions for Video Synthesis](https://mlsanity.com/paper/2402.01566/) (2024)
- [Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation](https://mlsanity.com/paper/2506.04225/) (2025)
- [Yume: An Interactive World Generation Model](https://mlsanity.com/paper/2507.17744/) (2025)
- [MagicMotion: Controllable Video Generation with Dense-to-Sparse Trajectory Guidance](https://mlsanity.com/paper/2503.16421/) (2025)
- [MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video Generation](https://mlsanity.com/paper/2502.04299/) (2025)
- [NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos](https://mlsanity.com/paper/2601.00393/) (2026)
- [Wan-Move: Motion-controllable Video Generation via Latent Trajectory Guidance](https://mlsanity.com/paper/2512.08765/) (2025)
- [ATI: Any Trajectory Instruction for Controllable Video Generation](https://mlsanity.com/paper/2505.22944/) (2025)

## Built on by (most cited first, 1 of 1)

- [Hybrid Cinematography: Previsualizing and Managing Hallucination Risk in Generative Video Reshooting](https://mlsanity.com/paper/2610.12455/) (2026)

## Abstract (arXiv)

While 4D-driven video diffusion models can generate visually plausible videos, faithful 4D editing poses a stricter requirement: source-observed content should be preserved, while disoccluded and out-of-view regions must be synthesized naturally. We identify a key failure mode in existing methods, which we term Evidence-Role Mismatch: source-backed observations, uncertain rendered cues, and unsupported regions are entangled within a single conditioning signal, which can lead to preservation drift, ghosting, and unstable extrapolation. To mitigate this issue, we propose PREX (Preserve, Reveal, Expand), a region-aware framework that decomposes the target spatiotemporal volume into three distinct roles based on observation support and scene extent. PREX traces edited 4D points back to source frames and retrieves observed colors and pairs these appearance cues with geometry-aware confidence and region roles, and injects them into a frozen video diffusion backbone through an adapter trained with self-supervised proxy editing tasks. We further introduce PREBench, a diagnostic benchmark specifically designed for 4D video editing, to expose and quantify such region-specific failures. PREBench separately evaluates Preserve fidelity, Reveal quality, and Expand plausibility of videos generated by 4D driven video diffusion models. Experiments show that PREX substantially reduces region-specific failure modes while maintaining strong visual quality and 4D edit control compared with existing 4D-based video diffusion methods. Code will be publicly released. Project Page: https://ricepastem.github.io/PREX-Open
