# Interaction Locality in Hierarchical Recursive Reasoning

arXiv: https://arxiv.org/abs/2605.20784 · HTML: https://mlsanity.com/paper/2605.20784/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 17 of its 20 references that are in the map.
- First posted on arXiv 20 May 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Mechanistic interpretability / [Steering and interpreting LLM reasoning](https://mlsanity.com/mechinterp/steering-and-interpreting-llm-reasoning/)

## Builds on (most cited first, 17 of 17)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Locating and Editing Factual Associations in GPT](https://mlsanity.com/paper/2202.05262/) (2022)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [Adaptive Computation Time for Recurrent Neural Networks](https://mlsanity.com/paper/1603.08983/) (2016)
- [Attribution Patching Outperforms Automated Circuit Discovery](https://mlsanity.com/paper/2310.10348/) (2023)
- [Hierarchical Reasoning Model](https://mlsanity.com/paper/2506.21734/) (2025)
- [Towards Learning a Generalist Model for Embodied Navigation](https://mlsanity.com/paper/2312.02010/) (2023)
- [Reinforcing Spatial Reasoning in Vision-Language Models with Interwoven Thinking and Visual Drawing](https://mlsanity.com/paper/2506.09965/) (2025)
- [Chess as a Testbed for Language Model State Tracking](https://mlsanity.com/paper/2102.13249/) (2021)
- [Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation](https://mlsanity.com/paper/2507.04047/) (2025)
- [Evidence of Learned Look-Ahead in a Chess-Playing Neural Network](https://mlsanity.com/paper/2406.00877/) (2024)
- [Structured World Representations in Maze-Solving Transformers](https://mlsanity.com/paper/2312.02566/) (2023)
- [Linear Mechanisms for Spatiotemporal Reasoning in Vision Language Models](https://mlsanity.com/paper/2601.12626/) (2026)
- [Transformers Use Causal World Models in Maze-Solving Tasks](https://mlsanity.com/paper/2412.11867/) (2024)
- [Geospatial Mechanistic Interpretability of Large Language Models](https://mlsanity.com/paper/2505.03368/) (2025)

## Built on by (most cited first, 1 of 1)

- [Dissecting Hierarchical Reasoning Models: A Mechanistic Study](https://mlsanity.com/paper/2609.22197/) (2026)

## Abstract (arXiv)

Spatial reasoning requires both location-bound computation and location-invariant structure: agents must make local moves while preserving route, object, or constraint-level plans. We propose interaction locality, a task-geometry-aware framework for measuring whether information flow stays within nearby cells or semantic segments, or crosses them. We instantiate the framework with sparse-autoencoder feature ablations and finite-noise activation patching, with structural Jacobian and attention checks reported in the appendix, and apply it to HRM and TRM, two compact hierarchical and recursive reasoning models, on Maze-Hard, Sudoku Extreme, and ARC-AGI. Across these models, activation patching gives the clearest architectural fingerprint: high-level recurrent states tend to write information within nearby cells or same-segment units, while repeated recursive updates accumulate these local writes into broader solution structure. This pattern holds across maze paths, Sudoku constraints, and ARC-AGI object neighborhoods, with the strongest concentration in TRM. To test whether interaction locality extends beyond toy-yet-challenging grid benchmarks, we also apply it to MTU3D, a large-scale embodied 3D scene-grounding model. In this MTU3D setting, causal spatial locality appears primarily at the transition where visual scene features are handed to the downstream grounding module, rather than uniformly throughout the visual encoder. This contrast suggests that the local-to-global handoff observed in HRM and TRM is tied to explicit recursive reasoning dynamics, while embodied 3D models may concentrate causal spatial structure at module boundaries. Interaction locality turns the intuitive local-execution/global-planning story into a reproducible measurement framework for recursive and embodied spatial reasoning.
