# Memory-Induced Supra-Competitive Outcomes Between Deep Reinforcement Learning Agents in Optimal Trade Execution

arXiv: https://arxiv.org/abs/2605.20348 · HTML: https://mlsanity.com/paper/2605.20348/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Adversarial robustness and RL in finance, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 27 references that are in the map.
- First posted on arXiv 19 May 2026.

## Placed in

- Deep reinforcement learning methods / [Adversarial robustness and RL in finance](https://mlsanity.com/deeprl/adversarial-robustness-and-rl-in-finance/)

## Builds on (most cited first, 7 of 7)

- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Recent Advances in Reinforcement Learning in Finance](https://mlsanity.com/paper/2112.04553/) (2021)
- [Double Deep Q-Learning for Optimal Execution](https://mlsanity.com/paper/1812.06600/) (2018)
- [A Pontryagin Perspective on Reinforcement Learning](https://mlsanity.com/paper/2405.18100/) (2024)
- [A state-constrained differential game arising in optimal portfolio liquidation](https://mlsanity.com/paper/1312.7360/) (2013)
- [Memoryless Algorithmic Collusion: Sure to Fail, Slow to Fall](https://mlsanity.com/paper/2409.01147/) (2024)
- [Algorithmic Collusion is Algorithm Orchestration](https://mlsanity.com/paper/2508.14766/) (2025)

## Built on by (most cited first, 2 of 2)

- [Beyond Supra-Competitive Outcomes: Collusive Behaviour in Deep Reinforcement Learning for Optimal Execution Games](https://mlsanity.com/paper/2610.00619/) (2026)
- [When a Correct Reward Is Not Enough: Diagnosing and Guiding PPO in an Analytically Solved Broker-Trader Game](https://mlsanity.com/paper/2610.03598/) (2026)

## Abstract (arXiv)

In this paper, we investigate whether deep reinforcement-learning agents interacting in a shared optimal-execution environment can sustain supra-competitive outcomes, in the sense of achieving lower implementation shortfalls than the relevant game-theoretical competitive benchmark. We study a two-agent Almgren-Chriss liquidation game and examine how learned behavior depends on intra-episode environment feedback, the ability to interpret the mid-price and the agent's knoledge of the past. We first use ex-ante schedule-learning agents to remove intra-episode feedback and isolate what can arise when agents commit to complete liquidation trajectories before execution begins. We then allow agents to condition on the evolving state using a variety of DDQN architectures. We find that, when agents are given access to intra-episode history, especially recent prices and own past actions, supra-competitive outcomes become substantially more frequent and more persistent. These findings indicate that supra-competitive behavior in this execution game is driven not by multi-agent learning or by current price observation alone, but by feedback, memory, and state-contingent interaction along the realized execution path.
