# ThoughtTrace: Understanding User Thoughts in Real-World LLM Interactions

arXiv: https://arxiv.org/abs/2605.20087 · HTML: https://mlsanity.com/paper/2605.20087/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning benchmarks and evaluation, one of 17 directions in LLM reasoning.
- Builds on 26 of its 47 references that are in the map.
- First posted on arXiv 19 May 2026.

## Placed in

- LLM reasoning / [Reasoning benchmarks and evaluation](https://mlsanity.com/lr/reasoning-benchmarks-and-evaluation/)

## Builds on (most cited first, 26 of 26)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [WildChat: 1M ChatGPT Interaction Logs in the Wild](https://mlsanity.com/paper/2405.01470/) (2024)
- [From Crowdsourced Data to High-Quality Benchmarks: Arena-Hard and BenchBuilder Pipeline](https://mlsanity.com/paper/2406.11939/) (2024)
- [LMSYS-Chat-1M: A Large-Scale Real-World LLM Conversation Dataset](https://mlsanity.com/paper/2309.11998/) (2023)
- [Reinforcement Learning via Self-Distillation](https://mlsanity.com/paper/2601.20802/) (2026)
- [Large Language Models Fail on Trivial Alterations to Theory-of-Mind Tasks](https://mlsanity.com/paper/2302.08399/) (2023)
- [LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals](https://mlsanity.com/paper/2411.10109/) (2024)
- [OpenClaw-RL: Train Any Agent Simply by Talking](https://mlsanity.com/paper/2603.10165/) (2026)
- [Flipping the Dialogue: Training and Evaluating User Language Models](https://mlsanity.com/paper/2510.06552/) (2025)
- [Mind the Sim2Real Gap in User Simulation for Agentic Tasks](https://mlsanity.com/paper/2603.11245/) (2026)
- [Training Proactive and Personalized LLM Agents](https://mlsanity.com/paper/2511.02208/) (2025)
- [SWE-chat: Coding Agent Interactions From Real Users in the Wild](https://mlsanity.com/paper/2604.20779/) (2026)
- [Lost in Simulation: LLM-Simulated Users are Unreliable Proxies for Human Users in Agentic Evaluations](https://mlsanity.com/paper/2601.17087/) (2026)
- [Consistently Simulating Human Personas with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2511.00222/) (2025)
- [HumanLM: Simulating Users with State Alignment Beats Response Imitation](https://mlsanity.com/paper/2603.03303/) (2026)
- [UserRL: Training Interactive User-Centric Agent via Reinforcement Learning](https://mlsanity.com/paper/2509.19736/) (2025)
- [WildFeedback: Aligning LLMs With In-situ User Interactions And Feedback](https://mlsanity.com/paper/2408.15549/) (2024)
- [Aligning Language Models from User Interactions](https://mlsanity.com/paper/2603.12273/) (2026)
- [WildHallucinations: Evaluating Long-form Factuality in LLMs with Real-World Entity Queries](https://mlsanity.com/paper/2407.17468/) (2024)
- [AutoToM: Scaling Model-based Mental Inference via Automated Agent Modeling](https://mlsanity.com/paper/2502.15676/) (2025)
- [Goal Alignment in LLM-Based User Simulators for Conversational AI](https://mlsanity.com/paper/2507.20152/) (2025)
- [SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions](https://mlsanity.com/paper/2506.23046/) (2025)
- [The Era of Real-World Human Interaction: RL from User Conversations](https://mlsanity.com/paper/2509.25137/) (2025)
- [TOM-SWE: User Mental Modeling For Software Engineering Agents](https://mlsanity.com/paper/2510.21903/) (2025)
- [Using Reinforcement Learning to Train Large Language Models to Explain Human Decisions](https://mlsanity.com/paper/2505.11614/) (2025)
- [WildReward: Learning Reward Models from In-the-Wild Human Interactions](https://mlsanity.com/paper/2602.08829/) (2026)

## Built on by (most cited first, 7 of 7)

- [MindZero: Learning Online Mental Reasoning With Zero Annotations](https://mlsanity.com/paper/2606.00240/) (2026)
- [HyperTrace: Hypothesis-Based Preference Tracing for Online LLM Personalization](https://mlsanity.com/paper/2609.09835/) (2026)
- [LLMs as Oracles: Reliance on LLMs for Subjective Personal Questions](https://mlsanity.com/paper/2609.14849/) (2026)
- [Dataset Signatures in Human-LLM Interactions and User Modeling](https://mlsanity.com/paper/2610.05534/) (2026)
- [MIMESIS: Learning User Simulators as Training Environments for Interactive Agents](https://mlsanity.com/paper/2610.09484/) (2026)
- [PersonaFactor: Preference Factors with Dynamic Selection for LLM Personalization](https://mlsanity.com/paper/2610.16372/) (2026)
- [ReFormBench: Benchmarking the Stability of Response-Conditioned Format Correction in Large Language Models](https://mlsanity.com/paper/2610.19693/) (2026)

## Abstract (arXiv)

Conversational AI has now reached billions of users, yet existing datasets capture only what people say, not what they think. We introduce ThoughtTrace, the first large-scale dataset that pairs real-world multi-turn human--AI conversations with users' self-reported thoughts: their reasons for sending prompts and reactions to assistant responses. ThoughtTrace comprises 1,058 users, 2,155 conversations, 17,058 turns, and 10,174 thought annotations collected across 20 language models. Our analysis shows that ThoughtTrace captures long-horizon, topically diverse interactions, and that thoughts are semantically distinct from messages, difficult for frontier LLMs to infer from context, diverse in content, and tied to conversation stages. We further demonstrate the utility of thoughts for downstream modeling. First, thoughts improve user-behavior prediction as inference-time context. Second, thought-guided rewrites provide fine-grained alignment signals for training personalized assistants. Together, ThoughtTrace establishes user thoughts as a new data modality for studying the cognitive dynamics behind human--AI interaction and provides a foundation for building assistants that better understand and adapt to users' latent goals, preferences, and needs.
