# GroupAffect-4: A Multimodal Dataset of Four-Person Collaborative Interaction

arXiv: https://arxiv.org/abs/2605.19765 · HTML: https://mlsanity.com/paper/2605.19765/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 60 references that are in the map.
- First posted on arXiv 19 May 2026.

## Builds on (most cited first, 10 of 10)

- [Datasheets for Datasets](https://mlsanity.com/paper/1803.09010/) (2018)
- [Model Cards for Model Reporting](https://mlsanity.com/paper/1810.03993/) (2018)
- [Croissant: A Metadata Format for ML-Ready Datasets](https://mlsanity.com/paper/2403.19546/) (2024)
- [The VoicePrivacy 2020 Challenge: Results and findings](https://mlsanity.com/paper/2109.00648/) (2021)
- [Context-Aware Personality Inference in Dyadic Scenarios: Introducing the UDIVA Dataset](https://mlsanity.com/paper/2012.14259/) (2020)
- [K-EmoCon, a multimodal sensor dataset for continuous emotion recognition in naturalistic conversations](https://mlsanity.com/paper/2005.04120/) (2020)
- [Detecting Low Rapport During Natural Interactions in Small Groups from Non-Verbal Behaviour](https://mlsanity.com/paper/1801.06055/) (2018)
- [Advancing Face-to-Face Emotion Communication: A Multimodal Dataset (AFFEC)](https://mlsanity.com/paper/2504.18969/) (2025)
- [MuMTAffect: A Multimodal Multitask Affective Framework for Personality and Emotion Recognition from Physiological Signals](https://mlsanity.com/paper/2509.04254/) (2025)
- [Modelling the Interplay of Eye-Tracking Temporal Dynamics and Personality for Emotion Detection in Face-to-Face Settings](https://mlsanity.com/paper/2510.24720/) (2025)

## Abstract (arXiv)

Existing affective-computing, social-signal-processing, and meeting corpora capture important parts of human interaction, but they rarely support analysis of affect in co-located groups as a coupled individual, interpersonal, and group-level process. The required signals (per-participant physiology, eye movement, audio, self-report, task outcomes, and personality) are usually fragmented across separate dataset traditions. We introduce GroupAffect-4, a multimodal corpus of 40 participants in 10 four-person groups, each completing four ecologically varied collaborative tasks spanning information pooling, negotiation, idea generation, and a public-goods game. Each participant is instrumented with a wrist-worn physiology sensor, eye-tracking glasses, and a close-talk microphone; sessions include continuous affect self-reports, post-task questionnaires, task outcomes, and Big-Five personality scores, all time-aligned to a shared clock. The dataset covers over 91% of expected physiology windows and 98% of eye-tracking windows, with strong task validity confirmed by a clear affective manipulation check across the negotiation block. We define fifteen benchmarkable targets spanning three analysis levels -- within-person state, between-person traits, and group dynamics -- and report leave-one-group-out feasibility baselines establishing the dataset's evaluative scope. GroupAffect-4 is released with a BIDS-inspired structure, Croissant metadata, a datasheet, per-session quality reports, and open processing scripts. Code and processing scripts are available at https://github.com/meisamjam/GroupAffect-4; the dataset is publicly archived at https://zenodo.org/records/20037847.
