# Brain alignment of reasoning and action representations from vision-language and action models during naturalistic gameplay

arXiv: https://arxiv.org/abs/2605.19352 · HTML: https://mlsanity.com/paper/2605.19352/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning benchmarks and evaluation, one of 17 directions in LLM reasoning.
- Builds on 7 of its 51 references that are in the map.
- First posted on arXiv 19 May 2026.

## Placed in

- LLM reasoning / [Reasoning benchmarks and evaluation](https://mlsanity.com/lr/reasoning-benchmarks-and-evaluation/)

## Builds on (most cited first, 7 of 7)

- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning](https://mlsanity.com/paper/2107.12544/) (2021)
- [Vision-Language Integration in Multimodal Video Transformers (Partially) Aligns with the Brain](https://mlsanity.com/paper/2311.07766/) (2023)
- [Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games](https://mlsanity.com/paper/2408.15950/) (2024)
- [Reason to Play: Behavioral and Brain Alignment Between Frontier LRMs and Human Game Learners](https://mlsanity.com/paper/2605.08019/) (2026)

## Abstract (arXiv)

Understanding how humans and artificial intelligence systems predict and plan by interacting with their environment is a fundamental challenge at the intersection of neuroscience and machine learning. Most brain-encoding studies focus on aligning artificial models with brain activity during language comprehension or passive visual processing, while interactive brain alignment studies have to date been largely limited to reinforcement-learning (RL) agents and theory-based models. To address this gap, we study brain alignment of representative models from two foundation-model types, namely vision-language models (VLMs) and large-action models (LAMs), using fMRI recordings from participants playing naturalistic Atari-style video games. Specifically, we examine how action-focused and reasoning-focused prompts shape the models' internal representations and their alignment with fMRI brain activity. First, we find that both VLMs and LAMs achieve significantly higher voxel-wise encoding performance than RL baselines, with the advantage holding even under matched feature dimensionality. Second, compared to a no-prompt baseline, prompt-driven gains are larger in higher-order frontal-parietal and motor-planning regions than in early visual cortex, roughly 2-2.5× when averaged over region-of-interest (ROI) groups, although individual regions are heterogeneous. Third, variance partitioning reveals a qualitatively different representational organization. VLM representations are prompt-symmetric (12.4% unique action vs. 9.5% unique reasoning), whereas LAM representations are action-dominant (25.6% unique action vs.-8.2% unique reasoning), with the asymmetry strongest in frontal-motor cortex. Together, these results associate action specialization with distinct cortical alignment patterns in multimodal game-state representations, revealing differences hidden by similar prediction accuracy.
